Sony Interactive Entertainment’s next-gen console, the PS6, is allegedly locked for a 2027 release, and its Ray Tracing (RT) cores are set to have “more features than those of the NVIDIA RTX 50XX GPU series.
During a discussion on the NeoGAF forums regarding the recent video shared by Sony Interactive Entertainment and AMD on their shared vision on the future of gaming hardware, known hardware insider KeplerL2 shared several technical details about the PS6, strongly hinting that the next-gen console is currently on track for a 2027 release.

When asked if the upcoming Xbox system, codenamed Magnus, would receive similar architectural upgrades, the insider simply replied, “Of course.” Furthermore, according to them, the “Neural Arrays” mentioned in the video are not analogous to NVIDIA’s Tensor Cores or Neural Shaders. Instead, they’re based on workgroup clustering and global scratchpad sharing, technologies present in NVIDIA’s datacenter GPUs but not yet in its gaming hardware.
The new “Radiance Cores” are effectively next-generation RT cores with a Neural Radiance Cache, and KeplerL2 claimed that they will have “more features than even [NVIDIA] Blackwell’s current RT cores”, suggesting a major ray tracing leap for the PS6. That said, the insider added that performance relative to NVIDIA Rubin remains to be seen.
Another major advancement is “Universal Compression,” which, contrary to NVIDIA’s Neural Texture Compression, is a hardware-level compression and decompression system for every datatype, not just color data. KeplerL2 confirmed these are standard features of the gfx13/RDNA 5 architecture. The insider also clarified that the discussion around “flexible and efficient data structures for the geometry being ray-traced” referred to Dense Geometry Compression Format (DGF), a technique aimed at optimizing ray tracing performance and memory bandwidth usage.
Lastly, KelperL2 stated that a 2027 release for the PS6 is “not just on the table, it’s the plan unless any unexpected delays happen.”