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Redfall Xbox Series vs PC Comparison: Which Platform Is Best

Bethesda and Arkane Studios Austin’s first-person shooter, Redfall, is now available on the Xbox Series X|S and PC, and if you’re on the fence about which version to pick up, read ahead.

The game features only one graphics mode on both the Xbox Series X and Xbox Series S, though the developer has confirmed that it is working on a Performance mode. As for the PC version of Redfall, the highest available graphics settings offer an improvement in terms of shadows, draw distance, reflections and textures over the Xbox Series X and Xbox Series S. Both consoles have issues with texture streaming, particularly the Xbox Series S.

In terms of image quality, the game runs at a native resolution of 4K (2160p) on the Xbox Series X and a dynamic resolution of 1080p with temporal reconstruction applied on the Xbox Series S.

With regards to performance, Redfall only targets a frame rate of 30 fps on both the Xbox Series X and Xbox Series S. The aforementioned Performance mode will target 60 fps. However, currently that is not an option, as it will arrive via an update sometime later. All versions of the game, including the PC version, suffer from some stuttering while streaming assets, which has been a common occurrence in open world Unreal Engine 4 titles. Besides this drawback, however, the PC version performs well on the whole. DLSS 3 also offers a major performance boost on Nvidia 40 series graphics cards.

All in all, in terms of performance, the Xbox Series X|S version of Redfall falls short of the PC version by a considerable margin. Outside of some asset streaming related stutters that affect all versions, the PC version delivers reasonably solid performance on a capable system.

Redfall is an open world first-person shooter that features both single-player and cooperative multiplayer modes. The game was released for PC and Xbox Series X/S on May 2, 2023.

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Muhammad Ali Bari

Muhammad Ali Bari has a knack for covering reviews. He manages our content pipeline, creates timelines for scheduled editorial tasks, and helps us cover exciting content. In his spare time, he enjoys playing multiplayer games.

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