Resident Evil 2, 3, and 7 have received upgrades for the PS5 and Xbox Series consoles offering a bump in resolution, visuals, and frame rate.
As the games now run natively on the consoles, they can take advantage of the exclusive features offered by the hardware. This includes 3D Audio and Haptic Feedback support on the PS5 and ray-tracing support for both PS5 and Xbox Series. These features have made the game feel refreshingly original now even if you have already finished it.
The point to ponder here is that these games already ran at 60 FPS before any upgrade was available thanks to the dynamic resolution scaling and super optimization of the RE Engine. The new update has now allowed the games to run at 120 FPS with VRR support if you have a display that offers it.
The resolution of Resident Evil 2, 3, and 7 on PS5 and Xbox Series has been bumped to dynamic 4k from 1620p. This is with ray-tracing support. The dynamic resolution scaling means that the resolution can drop more when ray-tracing is enabled compared to when it is turned off, which practically assures a locked 4K resolution.
In the performance mode, the game still uses dynamic 4k resolution but with 120 FPS support. There is no ray-tracing in this mode so the game drops resolution still, but it is still a perfectly smooth experience especially when it is coupled with a VRR display.
The load times are now practically eliminated in the game. It took roughly half a minute to load an area on the PS4 but this is not the case anymore. The loading barely takes a second on the current-generation consoles now which is super fast.
While the ray-tracing mode supports 60 FPS, it doesn’t manage to stick to its target 60 FPS frame rate. It can drop down to 50 FPS as well, but this can be mitigated with the help of a VRR display if you have one.