Stellar Blade developer Shift Up is confident in the success of the game’s upcoming PC release, and it is looking to offer additional content for its launch.
During a Q&A session following its Q4 2024 financial report, Shift Up was asked about the expected sales performance of the upcoming PC release of Stellar Blade. In response, the developer stated that the PC platform has a higher market share compared to consoles with regards to AAA games. Therefore, it expects the PC version’s sales to exceed those of the PS5 version.
![Stellar blade pc release](https://i0.wp.com/twistedvoxel.com/wp-content/uploads/2024/03/stellar-blade-3.jpg?resize=1170%2C658&ssl=1)
Shift Up is particularly observing trends, such as the significant expansion of the single-player action game market in the Asian game industry. The developer claims to have identified and analyzed both successful and under-performing cases of timed console exclusives released later on PC, and it is preparing to release the game in a way that ensures continued success in the PC market. This will include optimization, enhancing user convenience, adding supplementary content, and tailored marketing strategies unique to Shift Up. In particular, the company plan to optimize the game to ensure smooth gameplay even on handheld PCs, such as the Steam Deck.
As for its review of the fourth quarter of 2024, Shift Up highlighted the global success of Stella Blade on PS5. As per the company, despite being a narrative-based single-player game with a defined ending, the game has been continuously updated like a live-service game, and has steadily built a strong global fandom for the IP. During the fourth quarter, performance improvement updates targeting the PS5 Pro, a collaboration with NieR: Automata, and Black Friday promotions were carried out, resulting in steady sales and a continued momentum for the IP.
Shift Up had first announced that it was working on a PC version of Stellar Blade in an earlier financial report from August, 2024. The company had also expressed back then that it expected the PC version to be more successful than its console counterpart.