Sony Omits Mention Of ‘Game Revenue Beyond Console’ As A Strategic Indicator From Its Corporate Report

by Muhammad Ali Bari

Sony Group has omitted mention of ‘Game Revenue Beyond Console’ as a strategically emphasized indicator from its corporate report this year.

In its corporate report for the year 2025, Sony Group has altered the framing of its gaming business priorities. ‘Game Revenue Beyond Console’ was previously listed as one of Sony Interactive Entertainment’s strategically emphasized indicators, indicating the company’s intent to grow its footprint on platforms outside of the PlayStation console ecosystem, primarily PC and mobile. This year, however, the metric has been omitted.

Instead, non-console efforts have been folded into the broader Platform Business strategy under the goal of ‘continued expansion of user base and multi-device ecosystem.’ The language suggests that Sony still sees value in reaching players beyond PlayStation hardware, but the decision to no longer track ‘Game Revenue Beyond Console’ as a strategically emphasized indicator raises questions about how aggressively the company intends to pursue that growth.

On one hand, the omission might indicate a softening of focus on PC and mobile revenue as a distinct growth driver. While ports like Helldivers 2 have seen success on PC, performance has varied, and some first-party releases have failed to make a major impact compared to console sales. Sony Group may now view these initiatives as supplementary rather than central to its strategy.

On the other hand, this change could simply be a matter of presentation rather than a pivot in strategy. By focusing on PS5 hardware sales, monthly active users (MAUs), and total gameplay hours as its key indicators, Sony is spotlighting its core platform health rather than revenue streams by platform. Non-console contributions are still part of the company’s growth plans but may now be considered just one element of a larger engagement-driven ecosystem.

Given Sony’s stated commitment to a ‘multi-device ecosystem’ and its ongoing investment in PC ports, live service titles, and transmedia projects, this omission doesn’t necessarily indicate a change in plans. Rather, it may reflect Sony Interactive Entertainment’s confidence that console-first engagement remains the most reliable driver of long-term growth, even as it continues to expand its IP beyond its hardware and even gaming.

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