Steam Client Beta Moves to 64-Bit with New Input Support

by Ali Haider

Valve has updated the Steam Client Beta with a major shift to a full 64-bit client on Windows 10 and Windows 11. Systems running 32-bit versions of Windows will continue receiving updates for the legacy 32-bit client until January 1, 2026, ensuring a transitional window for older hardware. Alongside the architectural upgrade, the update includes targeted fixes for Game Recording failures on specific NVIDIA GPUs and improvements to general stability.

Steam Input receives expanded support for new hardware, including Nintendo Switch 2 controllers and GameCube adapters operating in Wii U mode with rumble. Additional refinements promote newer gyro modes to default behavior and address regressions affecting controller detection. A configurator crash related to previewing game profiles has also been resolved.

Patch Notes: Steam Client Beta – November 25

General

  • Steam client is now 64 bit on Windows 10 and Windows 11.
  • 32 bit Windows systems will continue receiving 32 bit Steam client updates until January 1, 2026.

Game Recording

  • Fixed copy to clipboard and H265 export errors on NVIDIA 50xx series GPUs.

Steam Input

  • Fixed regression affecting controller hotplug detection in Unity games.
  • Added support for Nintendo Switch 2 controllers connected over USB on Windows.
  • Added support for GameCube adapters in Wii U mode with rumble on Windows.
  • Promoted newer gyro modes to default modes; older modes remain available for existing configurations and through Steam Input dev mode.
  • Fixed an issue where the desktop configurator could close unexpectedly when previewing configurations for another game in the Search tab.

Steam Client Beta users can access these updates now ahead of the wider rollout to the full Steam client.

Have you noticed these changes? Share your thoughts in the comments!

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