Stellar Blade’s latest PC patch, version 1.3.1, addresses key performance issues affecting certain systems. The update resolves a problem where FSR and DLSS Frame Generation were disabled due to incorrect detection of the ‘Hardware-accelerated GPU scheduling’ setting. It also fixes a separate issue preventing FSR 3 Frame Generation from being enabled on specific UMPC devices.
Alongside the fixes, Windows 10 users are advised to enable ‘Hardware-accelerated GPU scheduling’ through the Graphics Settings menu and restart their systems for changes to take effect. This update follows a larger cross-platform patch that enhanced Photo Mode, corrected multiple bugs, and refined platform-specific performance on both PC and PlayStation 5.
Full Patch Notes:
PC Version – 1.3.1 Patch Notes:
- Fixed an issue where FSR and DLSS Frame Generation features were disabled due to incorrect detection of the ‘Hardware-accelerated GPU scheduling’ setting on certain systems.
- Fixed an issue where the ‘FSR 3 Frame Generation’ feature could not be enabled on certain UMPC devices.
Windows 10 Users – How to Enable ‘Hardware-accelerated GPU Scheduling’:
- Type “Graphics Settings” in the Windows search bar and open the Graphics Settings menu.
- In the Graphics Settings menu, enable “Hardware-accelerated GPU scheduling.”
- Restart your PC to apply the changes.
Stellar Blade is a 2024 action-adventure game developed by Shift Up and published by Sony Interactive Entertainment. Players control Eve as she battles to reclaim Earth from the Naytibas in a post-apocalyptic future. Originally launched on April 26, 2024, for PlayStation 5, the game was later released on PC on June 11, 2025. With over 3 million units sold and ongoing updates, Stellar Blade continues to evolve across platforms.
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