Stellar Blade PC Update 1.3.1 Fixes FSR and DLSS Frame Generation Issues

by Ali Haider

Stellar Blade’s latest PC patch, version 1.3.1, addresses key performance issues affecting certain systems. The update resolves a problem where FSR and DLSS Frame Generation were disabled due to incorrect detection of the ‘Hardware-accelerated GPU scheduling’ setting. It also fixes a separate issue preventing FSR 3 Frame Generation from being enabled on specific UMPC devices.

Alongside the fixes, Windows 10 users are advised to enable ‘Hardware-accelerated GPU scheduling’ through the Graphics Settings menu and restart their systems for changes to take effect. This update follows a larger cross-platform patch that enhanced Photo Mode, corrected multiple bugs, and refined platform-specific performance on both PC and PlayStation 5.

Full Patch Notes:

PC Version – 1.3.1 Patch Notes:

  • Fixed an issue where FSR and DLSS Frame Generation features were disabled due to incorrect detection of the ‘Hardware-accelerated GPU scheduling’ setting on certain systems.
  • Fixed an issue where the ‘FSR 3 Frame Generation’ feature could not be enabled on certain UMPC devices.

Windows 10 Users – How to Enable ‘Hardware-accelerated GPU Scheduling’:

  1. Type “Graphics Settings” in the Windows search bar and open the Graphics Settings menu.
  2. In the Graphics Settings menu, enable “Hardware-accelerated GPU scheduling.”
  3. Restart your PC to apply the changes.

Stellar Blade is a 2024 action-adventure game developed by Shift Up and published by Sony Interactive Entertainment. Players control Eve as she battles to reclaim Earth from the Naytibas in a post-apocalyptic future. Originally launched on April 26, 2024, for PlayStation 5, the game was later released on PC on June 11, 2025. With over 3 million units sold and ongoing updates, Stellar Blade continues to evolve across platforms.

Have you noticed these changes? Share your thoughts in the comments!

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