The First Descendant Patch 1.3.10 delivers a wide set of adjustments aimed at improving overall gameplay balance and easing progression. Key updates include revised monster health scaling in the Supermassive Receptor operation, new acquisition sources for valuable crafting materials, and significant changes to Harris and several melee weapons. These refinements are designed to support smoother combat flow, stabilize character identity, and ensure a consistent experience across different activities.
The update also resolves a large number of technical and gameplay issues affecting Descendants, weapons, modules, quests, monsters, and user interface elements. Performance optimizations reduce frame drops during extended sessions, and several progression blocks have been corrected. Alongside these improvements, compensation rewards are being distributed to all players following the adjustments made to specific abilities and mechanics.
Full Patch Notes
Content Improvements
- Infiltration Operation Supermassive Receptor
- Adjusted overall monster HP based on squad size in two to four player Public Operations to reduce difficulty.
- Added acquisition sources for Ancestors Module Loot
- Small chance to obtain from defeating Commanders in Axion Plains
- Small chance to obtain from Void Vessel Medium Sized Facility Zone
- Small chance to obtain from Supermassive Receptor
- Added acquisition sources for Ultimate Weapon Shadow and Deus Ex Manus crafting materials
- Ultrafine Particle Alloy
- Axion Plains Mission completion yields 2
- Sigma Sector Broken Boundary High risk Difficulty Mission completion yields 3
- Photon Quantum Crystal
- Axion Plains Mission completion yields 2
- Sigma Sector Isolated Desert High risk Difficulty Mission completion yields 3
- Ultrafine Particle Alloy
- Added acquisition sources for Descendant Harris and Ultimate Weapon Hive Master crafting materials Writhing Organic Matter
- Axion Plains Commander defeat yields 2
- Void Vessel Medium Sized Facility Zone Normal Difficulty Commander defeat yields 2
- Void Vessel Medium Sized Facility Zone Hard Difficulty Commander defeat yields 4
Harris Adjustments
- Modification Module Focused Supervision Time
- Previous effect Auto Reload on skill use
- Updated effect Grants Crushing Focus on skill use
- Crushing Focus instantly reloads weapons when the magazine reaches zero if rounds remain
- Increases movement speed while firing
- Weapons will not reload if no rounds are available
Weapon Adjustments
- Shadow
- Base sprint speed adjusted from 1040 to 800
- Base sprint speed increase modifier added plus 30 percent
- Deus Ex Manus
- Base sprint speed adjusted from 1040 to 800
- Base sprint speed increase modifier added plus 30 percent
- Hypernova
- Base sprint speed adjusted from 1040 to 800
- Base sprint speed increase modifier added plus 30 percent
Compensation Distribution
- Distribution period
- November 12 2025 at 23:00 PST to November 19 2025 at 22:59 PST
- Mail expires November 26 2025 at 22:59 PST
- Compensation items
- 1 Crystallization Catalyst
- 1 Gold Boost 30 percent 5 hours
- 1 Kuiper Shard Boost 30 percent 5 hours
- 1 Descendant EXP Boost 30 percent 5 hours
- 1 Weapon Proficiency Boost 30 percent 5 hours
- 1 Unique Arche Factor EXP Boost 30 percent 5 hours
Miscellaneous Improvements
- Reduced framerate degradation during long play sessions through program optimization
- Fixed intermittent framerate drops during Void Erosion Purge
- Fixed an issue allowing Wall Crasher to be summoned multiple times in Axion Plains Intercept Battle
Bug Fixes
Descendants
- Ines
- Corrected Plasma Oscillation Dark Current damage not applying when Short Circuit was active from Snare Hunter
- Harris
- Corrected Toxin being granted when Crushing Focus skill hit terrain
- Restored missing tooltips for Tactical Oversight when Safety Training Time module was equipped
- Corrected information displayed for Precision Waste Disposal when Focused Supervision Time was equipped
- Removed incorrect acquisition cycle tooltip content in Cutting Laser
- Fixed freezing issues when using Tactical Oversight or Site Intrusion
- Restored missing Clash category for Site Intrusion with Safety Training Time module
- Corrected missing buff after revival until shared gauge value changed
- Fixed abnormally high DEF gain from Waste Disposal
- Blair
- Restored missing HP recovery information in the Extinguish skill summary
Weapons and Modules
- Corrected Pioneers Resolution Ancestors Module granting invalid MP option to Harris
- Existing MP options remain but will no longer appear on newly acquired or readjusted versions
- Corrected incorrect description for Aesthetics of Sharing Descendant Module
- Trigger Modules
- Corrected UI display of Domino Drive effects
- Fixed Tactical Acceleration reload failing to trigger related effects
- Corrected Storm Bullet not activating on enemy kills
- Corrected Steel Vanguard maximum damage multiplier not functioning properly
Content
- Fixed Void Axium event not triggering in Axion Plains
- Fixed escape exploit in Supermassive Receptor
- Corrected premature unlocking of Supermassive Receptor Infiltration Operation
- Resolved overlapping voice lines for Amelia during Task Left Behind
- Fixed issue preventing completion of Colossus Guided Capture Facility Investigation
- Corrected missing NPC models during quest progression
- Corrected missing quest markers in certain situations
- Fixed Descendant Exclusive Quest markers persisting after character swap
Monsters
- Corrected missing Descendant and Weapon EXP in Supermassive Receptor
- Fixed unintended dashing on each attack when striking Pattern Flores Arche Receptor with melee weapons
- Corrected Adaptive Defense not applying to Breach Creatures in Axion Plains
- Fixed lingering collision on dead monsters affecting combat
UI and UX
- Fixed Exchange Ticket icon display issue for Hailey Descendant Exchange Ticket
- Collectibles UI now counts placed Collectibles
- Restored missing Module Socket Type information in Library
- Fixed Mutant Cell Box C not selectable as Target Reward
- Corrected incorrect Target Reward settings for Void Vessel monsters
- Fixed firearm DPS information being influenced by personal View Module Stats settings when inspecting other Descendants
Miscellaneous
- Added Supermassive Receptor Operations to Complete Infiltration Operation challenges for Battle Pass and Events
- Fixed controller navigation issues in Photo Mode
The First Descendant is a free to play third person cooperative action RPG shooter developed by NEXON Games using Unreal Engine 5. It features a science fiction and fantasy world where players take on the role of Descendants battling alien invaders through four player cooperative missions, high intensity boss encounters, and a progression system centered on collecting gear and unlocking new characters. The game launched on July 2 2024 and is available on PC via Steam, PlayStation 5, PlayStation 4, Xbox Series X and S, and Xbox One with full cross platform support.
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