The First Descendant Update 1.027 Released With Major Fixes and Improvements

by Ali Haider

The First Descendant update 1.027 Hotfix 1.1.5 brings a variety of improvements and fixes across several areas of the game, targeting performance issues, gameplay features, and the overall user experience. A significant portion of the update focuses on the Infiltration Operation: Hard mode at 400% difficulty, where screen lag was addressed, and issues with incorrect display of champion monster attributes and reward information were resolved. Another key area of improvement is the UI and UX, where changes such as the addition of a ‘Select All’ option for selling blueprints to ETA-0, improved HUD information, and better mission markers have been introduced to make gameplay smoother and more intuitive.

Beyond these specific fixes, the patch also addresses issues within Invasion missions, Descendant abilities, and broader quality-of-life improvements, such as the introduction of a new ‘Dismantle all tiers’ option for reactors and external components. Miscellaneous adjustments include changes to the cash shop descriptions and the chat-banned word system. The patch reflects ongoing efforts to refine the game’s mechanics, improve balance, and create a more seamless experience. Additionally, the developer commentary highlights upcoming changes for future patches, focusing on the PS5 Pro build and further gameplay adjustments to enhance the experience for players.

The First Descendant Update 1.027 Patch Notes

  • Infiltration Operation: Hard (400% difficulty)
    • Improved an intermittent screen lag issue.
    • Fixed issues with incorrect champion monster attributes and reward information.
    • Fixed HUD displaying a fixed max score of 50,000 in 400% mode.
  • ETA-0
    • Added ‘Select All’ option for selling blueprints.
    • Energy Activator and Crystallization Catalyst blueprints can no longer be sold.
    • Blueprints can now only be sold within reward limit capacity.
    • ETA-0 now displays names of sold-out items.
  • Invasion
    • Fixed mission marker issues upon restart in Echo Swamp – The Chapel.
    • Fixed problems with joining allies during final battle areas in Vespers and Fortress.
    • Fixed UI display issues on the Invasion mission start screen.
  • Descendants
    • Corrected a bug with Esiemo’s Creative Explosion skill module not reflecting damage increases properly.
  • UI/UX
    • Added event banner button to the game menu UI.
    • Head highlights appear when selecting paint for dyeing a Descendant’s head skin or hair.
    • Fixed double markers in the White-night Gulch missions.
    • Corrected additional monster markers during Extermination missions.
    • Fixed text display issues in Inventory when sorted by Reactor.
  • Miscellaneous
    • Added ‘Dismantle all tiers’ option under ‘Exclude from junk’ filter.
    • Cash shop bundles now clarify Descendant-exclusive items.
    • Updated the chat banned word system.

The First Descendant is a free-to-play cooperative action RPG set in a world where players take on the role of powerful Descendants tasked with defending humanity from extraterrestrial threats. The game combines fast-paced, third-person shooting mechanics with deep RPG elements, offering a range of character abilities, weapons, and customizable loadouts.

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