A sequel to Sony Interactive Entertainment and Ready At Dawn’s action-adventure game, The Order: 1886, would have featured larger-scale battles as well as multiplayer.
During a recent interview with Julien Chieze, Ru Weerasuriya, the creative director on The Order: 1886, opened up about plans for a potential sequel that would expand upon the original’s narrative and gameplay, promising larger-scale battles and the introduction of multiplayer. He mentioned that the original focused heavily on cinematic storytelling and atmosphere, and was well-received for its visuals and narrative. However, the sequel aimed to address some of the major criticisms, particularly involving the scale and depth of combat. The new vision called for “bigger fights,” suggesting more dynamic and larger-scale battles.

One of the most prominent planned additions was the inclusion of a multiplayer mode. Weerasuriya acknowledged that integrating multiplayer presented technical and creative challenges, but also called it an exciting direction intended to broaden the appeal and longevity of the franchise.
The interview also revealed some of the internal development struggles and changes in team structure behind the scenes. Weerasuriya reflected on the complexity of game creation, stressing the importance of maintaining the game’s “soul” while experimenting with new gameplay mechanics and broader scope. He also highlighted the influence of foundational gameplay philosophies inspired by industry giants like Nintendo, prioritizing gameplay-first design.
A few months prior, during an interview on the MinnMax YouTube channel, Ready At Dawn co-founder Andrea Pessino had talked about the studio’s plans for a sequel to The Order: 1886 that featured multiplayer. According to him, the team at Ready at Dawn had a well-developed pitch and was eager to expand on the first game. However, they lacked the leverage to negotiate a favorable contract. Ultimately, the original’s critical reception played a crucial role in Sony Interactive Entertainment’s decision to reject the idea of a sequel.