The Outer Worlds 2 has deployed Patch 1.0.6.0, a substantial update addressing community reported issues across quests, systems, combat, UI, and overall stability. The patch resolves progression blockers, achievement bugs, missing interactions, incorrect NPC behavior, visual defects, and numerous edge cases that could interrupt gameplay. Players will also find refinements to perks, companion interactions, camera behavior, and environmental visuals.
Alongside fixes, the update introduces new quality of life options including adjustable lens flare, AMD FSR toggle support, third person FOV settings, bloom intensity controls, and improved clarity across menus and notifications. With wide ranging corrections to art, animation, audio, and core systems, this patch aims to deliver a smoother and more reliable experience across Arcadia.
Patch Notes
Bug Fixes and Gameplay Corrections
- Achievement unlock for Go Out With a Bang fixed
- Niles now correctly builds explosive gel
- Prevents Niles from getting stuck in the first trap room
- Warning prompt added on PS5 when launching before full download
- Companions now appear properly on the ship
- Ensures interaction with Ethel when reputation with Auntie’s Choice is low
- Fixes Inez quest end states tied to low reputation
- Switches and levers no longer disable permanently when saving mid animation
- Crash fixed when accessing certain menus with ray tracing enabled
- Prevents possible quest repetition with Paradise Island leadership
- Elevator to Secure Telecommunications now functions properly
- Corrects dropped first conversation with Auntie
- Quests now update reliably after kill objectives
- Player weapons now appear when equipped
- Fix for antidote synthesis progression for Product Envisioner Omid Ormsby
- Vendor at Fort Endurance no longer rushes Mantisaurs during combat
- Looping ad bot audio on the ship removed
- Proper credit granted for collecting all Science Adventures Quarterly issues
- Reduces stuttering in specific levels
- Companions less likely to obstruct the player in combat
- Added lens flare intensity adjustment
- Missing pistol raise sound added
- Drones now spawn correctly for Diabolical Drones of Doom
- Zyranium poisoning SFX no longer re triggers after dialogue exits
- Sneak attack now available even if non lethal
- Footstep SFX made more consistent
- Stalker perk consistency improved
- Base recipes no longer lost when removing the Innovative trait after respec
- Easily Distracted flaw now grants extra skill points correctly
- Fixes for improper Inez Wants To Talk icon behavior
- Corrects texture issues on certain GPU setups
- Serendipitous Slayer provides proper critical chance bonus
- Corrects NPCs giving misleading information
- Facial adjustments now work in third person
- Tactical Time Dilation Gadget added to inventory when missing
- Artifacting in specific areas removed
- Outfit adjustments to prevent clipping with prosthetics
- Quesnell now only takes the required number of Science Adventures Quarterly issues
- Zeb no longer falls into the floor
- Flickering lights with ray tracing fixed
- Elevator to The Monastery restored
- Exclusion Zone addenda no longer repeat incorrectly
- Duplicate saves prevented
- Zyranium collection for Delphinia fixed in third person
- Prevented buyback exploits with mismatched pricing
- Added AMD FSR toggle support
- Premium entitlements now visible consistently
- Fix for Brain Benders progress conditions
- Vendors now calculate discounts and surcharges correctly
- Companion Upgrade Available text now only appears when valid
- Additional support for removing Niles Wants To Talk prompts
- Player paper doll reliably stays visible in ledger
- Hack Required now displays correctly when talking to de Vries
- Treasure Hunter markers now appear on maps
- Adjusted Russian localization text
- Prevented Oracle Weapon theft in third person
- Equipped weapon mod stat modifiers no longer affect preview stats
- Inez reacts correctly to medical checks
- Ormsby voice volume normalized
- Fixed clipping arms on Head Researcher Gould
- Removed face mirroring issue
- Fixed sky artifacts overhead
- Removed floating asset from Ministry of Accuracy
- Corrected stretched textures
- Minor conversation text spacing fixes
- Motion sickness mode now adjusts sprint FOV changes
- Junking stolen items retains stolen status
- Removed internal dev text
- Corrected Vendor conversation node labels
- Fixed typo on Officer Durban name
- Revised Marchand Venter Tossball Card highlight placement
- Removed incorrect healing dialogue node marker
- Added SFX for ED Pistol first raise
- Removed leftover test text from Wolcott
- Fixed stuck in first person issue
- Adjusted bracket formatting for consistent presentation
- Visual and terrain improvements across Paradise Island and Cloister
- Fixed Bred Knife weapon type in Workbench
- Resolved seamlines and floating assets across multiple maps
Major Issues and Crashes
- Crash on PS5 addressed
- Crash in Acoustics update fixed
- Prevented crash on character death
- Fixed loading hang on certain levels
- Rare companion ability crash resolved
- Improved crash mitigation in Item Viewer
- Invalid examinable data checks improved
- Fixed door seal during Algid Menagerie transition
- Additional spoiler related crash fixes
Content and Quest Updates
- Objective beacon in The Dawn of a Glorious Betrayal corrected
- Radio station dropouts reduced
- Controlling for Convenience quest now requires sample as intended
- Fixed ground collision issue when lowering harvester
- Removed incorrect Corbin dialogue path
- Improved beacon accuracy for Spireton lift restoration
- Fixed talk route completion for Stalking an Associate
- Ensured A Refreshing Bit of News closes properly if skipped
- Removed stub Bloom intensity text
- Vendor duplicate items resolved
- Added interaction highlight and requirement text for Profit Mover Tramicular
- Fixed issues with Scappers vs Mantisaurs event
- Corrected conflicting instructions from Order of the Ascendant Scientist
- Companion positions fixed during key Sins of the Past conversation
- Removed invisible collision in Tramicular
- Vicar Orendy corrected to stop preaching under duress
- Adjusted proxies to prevent pathing through closed doors
- Kill Volume added to landing pad to prevent out of bounds
- Improved NPC recognition of previous actions
- Disabled non sequence barks during beam trap trigger
- Companion banters no longer trigger without proximity
- Improved Savannah quest progression
- VAL no longer comments when absent
- Missing beacons on local maps restored
- Duplication issue for quest items resolved
- Companion ability damage now factors correctly into NPC reactions
- Prevents killing courier during conversation post Vox Relay
- Improved Monastery NPC run animations
- Correct item ownership in Paradise Island checkpoint
- Better breadcrumbing for anchorite quest beacons
- Added Newton fast travel options
- Numerous spoiler related quest and progression fixes
Combat and Systems
- Healing totem beam effect no longer persists
- Pacifist characters no longer taunt
- Infinite ammo exploit removed
- Added AMD FSR 4 Frame Generation support
- Adjustable bloom intensity added
- NPCs no longer climb ladders endlessly
- Improved Inez behavior during Decoder Signal sequence
- HDR shadow setting now loads correctly
- Throwable item duplication fixed
- Correct appearance changes for modified weapons
- Zyranium cloud no longer reappears after reload
- Hologram projector behavior fixed
- Fixed weapon swap clipping
- Raptidons no longer damage themselves
- Observation skill detection improved
- Hovering autocorrect for stealth state fixed
- Companion interaction issue resolved
- Hair flickering in equipment menu fixed
- Bullets no longer blocked by moving elevators
- Trap disarm angles corrected
- Melee perks no longer modify Dematerializer when irrelevant
- Lighting adjusted in key biomes
- Bright light flashes removed in some areas
- Vendor icon removed on death
- Treasure Hunter perk no longer triggers multiple times
- Turret hazard spawning corrected
- Terminal screen visibility fixed
- Improved Tristan ability behavior
- Observation highlight no longer persists across actors
- Turret displacement resolved
- Guard pursuit reinstated after save load
- Bunker Mech collision removed on death
- Dematerializer perk behavior corrected
- Adjusted XP curve for levels 21 to 25
- Vitality Transmitter Mech alignment corrected
- Combined melee and weapon draw possible
- Airborne forced power attack bug fixed
- Normal weapon movement restored when hit while holstered
- Electric fence damage pacing improved
- Door state clarity enhanced
- Third person flashlight jitter fixed
- Rookie Reward magazine correction
- Prevented Zyranium hazard misplacement
- Improved combat animations and reticle alignment
- Numerous animation smoothing and behavior adjustments
Art
- Lighting, collision, and terrain adjustments across multiple regions
- Improvements to death traps, alternate paths, and level navigation
- Enhanced shadow rendering and asset alignment
- Gap and hole fixes across Cloister, Paradise Island, and more
- Addressed Z fighting and mesh issues
- Out of bounds access prevented in multiple maps
- Improved vegetation alignment and environment visual quality
- Updated display cases and camera collision
- Numerous environmental art enhancements
Animation
- ADS, vaulting, parkour, and movement animations refined
- Fixed desync issues between NPCs and props
- Improved cinematic transitions
- Corrected crouch movement stuttering
- Adjusted N ray firing behavior
- Smoothed slide, crouch, and turn in place animations
- Improved melee, jump, and combat animation responses
- Spoiler related cinematic and animation updates included
UI and UX
- Cosmetics excluded from armor mod lists
- Added third person FOV option
- Tattoo intensity slider added
- Manual language selection on accessibility screen
- Added prompt for inaccessible save locations
- Release version now displayed in menus
- Low Health tutorial dismissal corrected
- Radio Notification string updated
- Ray tracing setting now reverts properly
- Breakdown notifications corrected
- Equipment wheel slot display fixed
- Ice bridge added to map
- Reputation Page unlock timing fixed
- Loading screen widget visibility improved
Audio
- More consistent grenade audio
- Dematerializer loop stops properly
- Improved audio culling for performance
- Reduced DSP instances
- Enhanced traversal sound design
- Music intensity boosted during Vox Relay events
- Spoiler related audio fixes included
Misc
- Language tag cleanup
- Credits corrections
- Updated German translation phrasing
- Settings capitalization standardized
The Outer Worlds 2 is a single-player, first-person sci-fi action RPG developed by Obsidian Entertainment. It introduces a new protagonist known as the Commander and follows a corporate conflict across the Arcadia star system, blending satirical storytelling with expanded combat and role-playing systems. The game launched on October 29, 2025, for PC Windows, PlayStation 5, and Xbox Series X/S, and was available day one on Xbox Game Pass.
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