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The Witcher 4 Development Will Soon Exit Pre-Production & Head Into Full Production

The development of CD Projekt’s project Polaris, dubbed The Witcher 4, will soon exit pre-production and head into full production.

In the latest news update on its official website, CD Projekt Joint CEO Michał Nowakowski looks back at the first half of 2024. He stated that it carried on with its development work on upcoming releases, while engaging in activities which support sales of previously published games. Additionally, he revealed that the development team is now gearing up to begin the full-fledged production phase of The Witcher 4 (codenamed project Polaris).

The witcher 4 development

Nowakowski stated that work on project Polaris is coming along well, and its development team is nearing a major milestone which will mark the end of the pre-production phase. The first half of the year was also a busy period for CD Projekt’s Boston studio, which is laying the groundwork for project Orion, a brand new title set in the Cyberpunk 2077 universe.

Furthermore, CD Projekt’s Joint CEO mentioned that the company’s revenue during the first half of 2024 amounted to 425 million PLN, which was mainly driven by sales of Cyberpunk 2077 and its expansion, Phantom Liberty. The Group gained 170 million PLN in consolidated net profit during this period.

Previously, Pawel Sasko, Associate Game Director at CD Projekt, shared during an interview that the studio has been working with Epic Games in order to bring structural improvements to Unreal Engine 5. According to him, there are some things that the engine is inherently “amazing” at doing. Though, he didn’t go into specifics on the matter, as he would have had to reveal things that the development team is working on with its future projects, including The Witcher 4 and the Cyberpunk 2077 sequel. Furthermore, Sasko mentioned that every technology has its own set of limitations, and there are things he finds with Unreal Engine 5 that could be improved.

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Muhammad Ali Bari

Muhammad Ali Bari has a knack for covering reviews. He manages our content pipeline, creates timelines for scheduled editorial tasks, and helps us cover exciting content. In his spare time, he enjoys playing multiplayer games.

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