The latest Titan Quest II update delivers a wide range of new systems, class options, and gameplay refinements designed to deepen character progression and enhance cooperative play. Players gain access to the new Forge Mastery, a robust customization path that channels divine crafting powers for weapon manipulation and deployable devices. Relics and Charms expand itemization with valuable socketables that help strengthen builds, while loot weighting improves the chances of finding equipment relevant to each character.
Multiplayer receives substantial upgrades, including stability improvements, full integration into the main game, and several quality of life enhancements. Additional updates introduce German language support, gameplay adjustments, balance changes for creatures across the world, and a large collection of targeted fixes addressing quests, interface issues, abilities, and online functionality.
Patch Notes
New Features
- Added the Forge Mastery, enabling manipulation of weapons and armor and deployment of armed devices
- Introduced Relics and Charms as new socketable items that drop in fragments and offer strong completion effects
- Moved Multiplayer into the main game, allowing all characters to be used without switching versions
- Enabled loot weighting to increase the likelihood of receiving gear relevant to character builds
- Added initial German language support, with additional languages planned during Early Access
General Gameplay
- Implemented a loot weight system to improve item relevance for character builds
- Health potions now recharge slowly while out of combat at 0.5 charges per second
- Added a chance for treasure chests to be booby trapped
Quests
- Reworked Ancient Embers so rewards are purchased through a vendor interface, including new Relics and Charms
- Refunded all previously spent Embers while allowing players to keep earned rewards
- Ianthe now appears in the Northern Beaches after initial dialogue in Pyrgos
Input and UI
- Improved save game list sorting by version compatibility, death status, and last save time
Multiplayer
- Teleporting to players in boss fights now places arriving players outside the arena
- Added quest progress information in the quest log for multiplayer sessions
- Fog gates now restrict entry if a player already participated in an active boss fight
- Rituals and some quest interactions now require full party presence
- Auras now correctly affect other players and friendly characters
- Cutscenes now display only the local player character
Masteries
- Added Forge Mastery to the class system
- Added new support passives to Earth, Rogue, Storm, and Warfare
- Improved seeding for random rolls to reduce extreme statistical outliers
Combat and Skills
- Added Shield Attack modifier that scales with armor
- Added Retaliating Attack modifier applying retaliation damage to primary attacks
- Added Channel Barrier modifier for Earthquake
- Added Bulwark on Hit modifier for Fissure and Heavy Attack
Enemies and Bosses
- Adjustments made to increase creature distinction and improve combat presence
Bandits
- Taunt ability now provides full immunity to allies
- Ice Trainee and Lightning Trainee gain death explosions with their respective elements
- Fixed telegraph for Malfunction ability
Ichtians
- Bruiser gains increased health, melee damage, movement speed, and attack rate, with reduced armor
- Commander gains new melee animations, added stun to Harpoon Charge shield impact, increased damage, and corrected missing rope VFX
- Mancatcher gains increased net damage and slightly increased health
Nemesis Troops
- Empusa Archon receives decreased health and increased armor
- Empusa Magistrate receives increased health
Undead
- Burning Revenant receives boosts to health, movement speed, and melee damage
- Ice Evoker’s Ice Storm gains slower movement reduction, increased tick rate, and adjusted damage
- Lightning Revenant gains higher health, movement speed, and Ice Spikes damage
- Storm Revenant gains added lightning to Thunderstrike and improved stats
- Warlock gains increased lifesteal
Wildlife
- Giant Bat gains increased lifesteal
- Venomous Cobra gains increased ranged damage, ailment chance, and slightly increased health
- Wolf gains improved collision, additional Bite animations, new AI behavior, and increased movement speed and damage
General Creature Changes
- Enemies now consider line of sight and path access before attacking
- Introduced movement and ability speed reduction caps
- Increased stun and impairment resistance across bosses
Bug Fixes
Quests and World
- Fixed secret brazier interaction after the second mastery shrine
- Lion memory puzzle now automatically repeats after mistakes
- Cabbage is now removed when completing the giant turtle quest
- Corrected actor interaction issues
- Fixed Skylla arena chests to lock properly and unlock after defeat
- Corrected quartermaster reward behavior for the crab necklace
- Fixed cage door behavior in the Northern Beaches
- Fixed projectile blocking at jump points
- Fixed teleport skills crossing closed fog gates
Masteries
- Fixed Cyclone critical hit and ailment chance
- Corrected Localized Storm Modifier to apply energy upkeep removal properly
Other Systems
- Buff stack adjustments now occur immediately and correctly decay after removal
Input and UI
- Fixed vendor markers not appearing after loading saves
- Corrected highlight effects for large items
- Fixed armor display values when multiplicative buffs apply
Multiplayer
- Fixed player characters appearing detached after death
- Corrected difficulty display issues for joining players
- Fixed difficulty replication and perma death behavior in hardcore mode
- Corrected disappearing personal portals for clients
- Fixed global screenshake triggers so only environment and self cast effects apply
- Restored missing VFX and secondary ability information for clients
- Fixed lingering ability effects that failed to clear on clients
- Fixed client portraits showing defaults
- Corrected flickering death screens
- Fixed information updates for distant players
- Restored missing player icons on the mini map
- Fixed potion sounds playing globally
- Corrected Barrier decay on clients
- Fixed Dye Phial behavior and reward accuracy
- Restored quest reactions to client actions
- Corrected saving of cross character data in multiplayer
Titan Quest II is an action RPG rooted in ancient Greek mythology, offering dual mastery class combinations, combat focused gameplay, and meaningful loot progression. Developed by Grimlore Games, it launched in Early Access for PC on August 1, 2025, through Steam and the Epic Games Store. The current update applies to version 0.3.0 public 111793 plus win 2128, with the full release planned for 2026 on PC, PlayStation 5, and Xbox Series X/S.
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