Creative Assembly has rolled out Patch 6.3 for Total War Warhammer 3, delivering a major set of improvements and balance changes. The update resolves the instability issues that affected AMD hardware, introduces over 220 trait rebalances, and implements feedback gathered from the recent beta test. Players can also look forward to 20 new unusual locations, a new camera blood splatter effect, and several bug fixes across different areas of the game.
This patch particularly focuses on the Tomb Kings and Lizardmen factions, bringing reworked buildings, technology trees, skills, and new mechanics such as Spawning Sequences for the Lizardmen and Nehekharan Decrees for the Tomb Kings. On top of these gameplay updates, new audio content has been added, including expanded voice-overs for Wulfrik, Throgg, and Bretonnian lords, alongside returning music tracks for the Warriors of Chaos.
Full Patch Notes
General Updates
- Resolved AMD GPU instability issues.
- Incorporated beta feedback into the release.
- 20 new unusual locations.
- Over 220 trait rebalances.
- New camera blood splatter effect.
- Various bug fixes across the game.
- Added twad_key_deletes table to support modding.
Lizardmen Updates
- New landmark in Quintex and two new control buildings.
- Control buildings can now be constructed in minor settlements.
- Resource buildings provide a small income.
- Overhauled technology tree with more options and fewer building requirements.
- New ancillary set effects and revised skills for Lord Mazdamundi and Nakai.
- Added “Minor Blessing” skills for heroes.
- Adjusted Nakai’s rites.
- Single entity monsters (except Troglodons and Carnosaurs) now have wallbreaker ability.
- Nine new Blessed Spawning units added, including Blessed Skink Cohort Javelins and Blessed Ancient Salamander.
- Introduced new “Spawning Sequence” resource for spawning blessed units.
- Non-feral dinosaurs now have faction-specific tinting.
Tomb Kings Updates
- Rebalanced faction effects and lord traits for Settra, Khatep, Khalida, and Arkhan.
- Updated garrisons; scorpions now available in minor settlements.
- Rearranged technologies with improved effects and reduced penalties.
- Agent recruitment technologies now boost recruit rank by two.
- Reworked and added skills for Tomb Princes, Liche Priests, Necrotects, and Dynasty Lords.
- Canopic Jars now earned from battle kills instead of captives.
- Introduced Nehekharan Decrees to spend Canopic Jars.
- Added new item, the Viziers Kanopi, and new craftable banners.
- Tomb Kings can now confederate, with leader-specific rules.
- Books of Nagash relocated closer to Nehekhara with updated effects restoring construct models.
Audio Updates
- Norsca: Expanded voice-over for Wulfrik; Throgg receives new lore-accurate VO.
- Bretonnia: Alberic de Bordeleaux now fully voiced; Bretonnian Lords get a new VO variant.
- Warriors of Chaos: Music from the first Total War Warhammer returns for both campaign and battle.
- Increased frequency of skirmish battle tracks for multiple races.
Bug Fixes
- Fixed crashes related to AMD GPUs.
- Corrected quest battle and character skill issues.
- Addressed problems with faction mechanics (Beastmen Bloodgrounds, Khorne technologies, Tzeentch mechanics).
- Improved AI behavior and unit animations.
- Resolved numerous map-related issues.
Total War Warhammer III is a turn-based strategy and real-time tactics video game developed by Creative Assembly and published by Sega. It is the third entry in the Warhammer trilogy, announced on February 3, 2021, and released on February 17, 2022.
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