The latest update for Until Dawn, version 1.004, has been released for both PS5 and PC. It aims to address some of the launch issues that players have encountered. While the developers have provided no official patch notes, community feedback from those who have installed the patch suggests that the update focuses on improving technical performance and fixing key bugs, particularly for PC users.
The update, which is under 1 GB, brings significant improvements, especially in ray tracing and stability. Below is a summary of the reported changes based on player feedback:
Until Dawn Update 1.004 Highlights:
- Ray Tracing: Ray Tracing (RT) now functions correctly, addressing a prior issue where RT ambient occlusion (AO) settings would not persist after quitting and relaunching the game.
- DLSS Support: DLSS (Deep Learning Super Sampling) now works as intended, providing enhanced performance for NVIDIA GPU users.
- DLAA Issues: While DLAA (Deep Learning Anti-Aliasing) is functional, it does not sufficiently handle jagged edges, requiring players to still rely on TAA (Temporal Anti-Aliasing) even when using DLSS or DLAA in quality mode.
- Audio Volume: The audio volume, which has been noted as too low, remains unchanged in this patch.
- Scene Transition Stuttering: The stuttering that occurred between scene transitions appears to have been eliminated, providing a smoother gameplay experience.
- Frame Generation with FSR3: For players using the AMD RX 7900XTX GPU, frame generation with FSR3 (FidelityFX Super Resolution) is now saving properly when activated, fixing a previous issue where it wouldn’t save.
Unresolved Issues:
- HDR (High Dynamic Range): HDR remains non-functional, which could affect players who rely on this feature for enhanced color and contrast.
- Graphics Settings Saving: While some technical improvements have been made, the failure of graphics settings to save remains an inconvenience for users.
Until Dawn, a narrative-driven survival horror game, places players in control of a group of characters trapped in a remote location, making decisions that impact the story’s outcome. The game is known for its branching storylines and intense decision-making mechanics that lead to multiple endings based on the choices made by the player.