The V Rising October Update delivers a broad array of balance changes, bug fixes, and new administrative tools aimed at enhancing both gameplay stability and community server management. This patch fine-tunes various systems across spells, weapons, attributes, and blood types to promote better overall game balance. Among the most notable changes are adjustments to spell cooldowns, reworked passives, and numerous tweaks to weapon abilities, ensuring combat remains both responsive and rewarding. Players will also notice updates to PvP restrictions, preventing passive swapping during active combat buffs and limiting Waygate access during duels.
The patch introduces powerful new admin tools, allowing temporary bans and player muting through console commands. Bug fixes address long-standing issues such as projectile collisions, spell effect inconsistencies, and display mismatches in the Blood Quality UI. From the introduction of improved spell mechanics to refined weapon handling, this update represents Stunlock Studios’ ongoing commitment to improving gameplay flow while maintaining balance for the growing vampire community.
Full Patch Notes
General
- Players can no longer equip or swap passives while under the PvP buff.
- Waygates can no longer be used during Arena or Duel matches.
- New Admin Commands Added:
- Temporarily ban a character or user:
BanCharacterTemp <Character Name> <#> <Minutes/Hours/Days/Weeks/Months/Years>
BanUserTemp <PlayerID#> <#> <Minutes/Hours/Days/Weeks/Months/Years>
- Mute players in voice or text chat:
SetPlayerMuted <Voice/Chat/Both> <CharacterName> <0/1>
SetPlayerMutedById <Voice/Chat/Both> <PlayerID#> <0/1>
- Temporarily ban a character or user:
Bug Fixes
- Fixed multiple issues where combining specific jewel effects and abilities caused unintended instant stuns or freezes.
- Corrected a bug where the Frost Bat’s area damage jewel overrode Chillweave passive effects.
- Fixed projectile and FX issues with Tendon Swing, Carrion Swarm, and Curse abilities.
- Resolved display mismatches in Blood Quality across different UI sections.
- Fixed Veil of Chaos failing to trigger next attacks under high latency.
- Fixed Sword Shockwave having multiple projectiles through free-cast.
- Addressed a server crash during character creation.
- Fixed location title errors during servant hunts.
- Corrected inverted Mortium Rift durations in server settings.
Attributes
- Spell Cooldown Rate cap reduced: 40% → 35%
- Spell Leech cap reduced: 25% → 20%
- Bonus Spell Power cap reduced: 35% → 30%
- Weapon Skill Power cap increased: 40% → 45%
Blood Types
- Corrupted Blood: Adjusted proc rates, splash damage, and attack speed; shadows no longer break crowd control.
- Draculin Blood: Reduced Spell Power, Haste, and Cooldown Recovery Rate.
- Scholar Blood: Lowered Spell Power and Cooldown Recovery bonuses.
- Brute Blood: Reduced Parry Physical Damage bonus to 15%.
- Warrior Blood: Improved Veil Bonus Damage and Weapon Skill Power.
Passive Effects
- Renewing Flames: Healing reduced to 15% (from 25%).
- Chillweave: Damage reduced to 25% (from 40%).
- Dark Enchantment: Cooldown increased to 40s; absorption reduced.
- Arcane Animator: Mage spawn chance increased to 20%.
- Overpower: Weapon charges increased to 8 (from 6).
- Soul Drinker (Rework): Now grants 8% max health; heals 1% when a skeleton dies.
- Hunger for Power (Rework): Adds Spell Leech bonus and post-cast damage/speed buff.
Spells
- Broad balance adjustments to Bloodrite, Void, Polarity Shift, and Mist Trance.
- Carrion Swarm: Now recastable to summon a second swarm; adjusted bat damage and projectile speed.
- Soulburn: Buffed with higher damage, shorter cooldown, and larger AoE.
- Rain of Chaos, Chaos Volley, and Unholy Chains: Increased damage output.
- Spectral Wolf and Cyclone: Faster cast speeds and higher damage.
- Sanguine Coil: Faster casting and projectile speed.
Weapons
- Mace: Reduced Slam cast time for smoother execution.
- Reaper: Boosted Howling Reaper damage to 180%.
- Twin Blades: Recastable Javelin now adds a spin attack.
- Claws: Lunge now re-castable; Skewering Leap improved for accuracy.
- Pistols: Increased mobility during Fan the Hammer; adjusted cone size for accuracy.
- Crossbow (The Siren’s Wail): Artifact rework adds Marked debuff mechanics and forked projectiles.
- Axes, Spears, Whips, and Slashers: Adjusted cooldowns, cast speeds, and utility to refine balance.
Consumables
- Chaos Coating: Damage reduced to 40%.
- Blood Coating: Vampiric Curse damage increased to 50%; Blood Orbs can no longer be picked up by enemies.
V Rising is an open-world action role-playing survival game developed and published by Stunlock Studios. Following a successful Early Access phase, it officially launched in May 2024 for Windows, with a PlayStation 5 release in June 2024. Players rise as vampires, rebuild their castles, and dominate the world through bloodcraft and dark sorcery.
Have you noticed these changes? Share your thoughts in the comments!