Activision Officially Confirms Use Of Generative AI In Call Of Duty Games

by Muhammad Ali Bari

Activision has officially confirmed the use of generative AI in its first-person shooter series, Call of Duty.

The Steam store page for the Call of Duty experience app has been updated with details regarding the series’ use of generative AI. This information comes as part of a required disclosure from Valve on the use of AI generated content in games.

In its disclosure regarding the use of of AI generated content in Call of Duty titles, Activision has stated that its development team uses generative AI tools to aid in the creation of some in-game assets. One such example of the user of AI content in Call of Duty Black Ops 6 can be seen below.

Call of duty generative ai

The above loading screen artwork for Zombie Santa, aka ‘Necroclaus’, shows that the character has six fingers instead of the intended five fingers. This is a typical error that is often found in AI generated artwork. Call of Duty Black Ops 6 players had noticed such flaws in the game’s 2D assets before the disclosure from Activision.

Players believe that a vast majority of the calling cards, emblems, loading screens, and other 2D artwork in Call of Duty Black Ops 6 are AI generated. Some of the rewards offered during the last few seasons of Call of Duty Modern Warfare 3 are also believed to be created using generative AI.

Blizzard is also known to use AI to aid in things like the fitting of armor on characters. According to Warcraft franchise director John Hight, the studio’s artists used to have to go through and build armor for human form and then go and retrofit them for other body shapes. He mentioned that this has allowed artists to make a lot more different armor. They appreciate the help of AI because it gets rid of the “grungy part” of what they’re doing.

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