Assassin’s Creed Mirage Update 1.03 Released, Here Are The Patch Notes

by Salal Awan

Ubisoft is releasing a new update 1.03 for Assassin’s Creed Mirage today. The official update version is 1.02 for all platforms.

One of the major facets of the update addresses gameplay enhancements. The developers have mended issues where elevators would unexpectedly harm the character Basim and instances where shards were not awarded as they should be. Upon concluding the game, players will now be rightfully conferred with endgame rewards. A notable enhancement is the improved damage mechanics where enemies will now sustain damage if they fall from heights. Moreover, the auto-loot skill has been refined to function seamlessly on all adversaries, regardless of the player’s method of elimination. Other gameplay fixes encompass ensuring the player maintains control of Basim post-fast traveling and optimizing certain in-game perks such as the “Dagger of Time” and the “Sand Sword.”

Turning to the user interface, this update promises a more streamlined experience. Quest markers will remain steadfast, and the English language option will now distinctly appear once in the game menus, rectifying a previously reported duplication glitch. Furthermore, the update addresses certain instances of misplaced or erroneous UI displays.

The virtual world within the game will witness some enhancements as well. NPC interactions have been optimized, ensuring, for instance, that those on boats will continue their voyage instead of remaining stagnant. Other noticeable refinements include the rectification of NPCs’ drinking animations and the removal of invisible collisions in certain Baghdad areas.

You can read the details on this new update 1.03 for Assassin’s Creed Mirage with the patch notes below.

Assassin’s Creed Mirage Update 1.03 Patch Notes [Title Update 1.02]

GAMEPLAY

Addressed:

  • Elevators would kill Basim.
  • Shards were not properly awarded.
  • End Game rewards are now properly awarded after finishing the game.
  • Enemies now properly take damage from falling.
  • Auto-loot skill now works properly on all enemies, regardless of how the player kills them. 
  • Players will not lose control of Basim after Fast Traveling.
  • Enemies parry reaction time is properly slowed down using the “Dagger of Time” perk.
  • The “Sand Sword” perk now properly heals Basim when killing an enemy.
  • While wearing the “Sand Outfit” Basim now won’t be killed if taking two fatal damage from two separate enemies at the same time.

UI

Addressed:

  • Quest markers no longer disappear after performing a save/load action.
  • English language option now properly appears only once in menus
  • Instances of misplaced or wrong UI displayed. 

WORLD

Addressed:

  • NPC on boats will continue to sail and not stay stationary.
  • NPC’s drinking animation fixed.
  • Removed invisible collision for some objects in Baghdad.

QUESTS

Addressed:

  • NPC detection has been improved during the Gilded Butterfly quest.
  • Forty Thieves quest items rewards are not visible in game.
  • Eavesdrop lines now properly play.
  • Baghdad Bound – Could not interact in the Harbiyah Bureau if the investigation board was opened too quickly after the Dialogue Scene.
  • Den of the Beast – Could not interact with Ali properly in the “Speak with Ali” objective.
  • To Catch a Demon – Could not interact with the Tool Wheel or World Map if detected by enemies while interacting with clues.
  • Gilded Butterflies – Fighting during the “Great Auction” would break the quest flow.
  • The Great Symposium – Fixed blockers for the “Find Frazil the Great Scholar” objective.
  • The Serpent’s Nest – Dialogues now trigger correctly for Basim.

GRAPHICS, ANIMATION, AND PERFORMANCE

Addressed:

  • Numerous graphics, environment or VFX improvements.
  • Multiple stability improvements.
  • Enemies and bosses having anormal poses.
  • Unnatural animations for Basim and/or Nehal.
  • Refresh Rate settings will now display proper information.
  • Animations for takedowns are more polished.
  • Placeholder lines/dialog appearing for too long are now removed.
  • Fixed conditions in which cinematics were not displaying carried objects.
  • Setup optimization for ultrawide and multiscreen modes.
  • Settings are now persistent on Luna.

MISCELLANEOUS

  • Improved OWO Haptic Suit support.
  • PS4 update history will now be populated.

Assassin’s Creed Mirage is available now for PS4, PS5, Xbox One, Xbox Series, and PC.

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