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Bethesda Might Have Dropped A Major Clue For Starfield Shattered Space DLC In May Update

Bethesda may have just dropped a major hint regarding the upcoming Shattered Space DLC for its action role-playing game, Starfield.

During the Starfield May update video, while lead creative producer Tim Lamb was discussing the game’s Shattered Space DLC, footage from a computer display showed some lines of code that may have provided a major clue regarding direction and setting of the upcoming expansion.

Starfield shattered space dlc

Zooming in on the display monitor and getting a closer look at the strings of code reveals the repeated mention of House Varuun, which is the third interstellar government in the Settled Systems, is a theocracy dedicated to the Great Serpent deity. The full extent of its territory is undisclosed, with its capital located in Dazra on planet Va’ruun’kai within an unidentified star system. Going by the lines of code on the developer’s screen, it appears that the Shattered Space DLC for Starfield will focus on House Varuun and will take players to planet Va’ruun’kai.

The latest update for Starfield is set to arrive on May 15, 2024, and it is said to be the largest one yet. It includes more detailed surface maps, new gameplay difficulty options, new features for ship customization, new graphics settings for Xbox Series X, New Game Plus trait respeccing, and some Quality of Life improvements.

Regarding the new graphics settings for the Xbox Series X version of the game, players will now have the option to choose between 30, 40, 60 or an uncapped frame rate on VRR displays. Those who do not have a VRR display running 120hz will still be able to select between 30 or 60 fps. Screen tearing may occur at times when selecting 60 on a non-VRR display, however.

Players will also have the option to prioritize between Visuals and Performance while trying to maintain the frame rate target. If a frame rate target of 60 or above is chosen, Bethesda recommends to change this setting to Performance. Prioritizing Visuals maintains the highest resolution while keeping full detail for special effects, lighting, and crowds. Prioritizing Performance lowers internal resolution and detail for special effects, lighting, and crowds.


Muhammad Ali Bari

Muhammad Ali Bari has a knack for covering reviews. He manages our content pipeline, creates timelines for scheduled editorial tasks, and helps us cover exciting content. In his spare time, he enjoys playing multiplayer games.

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