Beyond Good & Evil 20th Anniversary Edition Offers Big Improvements Over Original

by Muhammad Ali Bari

Ubisoft’s Beyond Good & Evil 20th Anniversary edition brings major improvements to visuals over the 2011 HD edition.

For those wondering what kind of improvements can be expected from Beyond Good & Evil 20th Anniversary edition, our in-depth comparison with Beyond Good & Evil HD Edition explores the differences in graphics, sound, gameplay, as well as bonus features.

Beyond good evil 20th anniversary

Beyond Good & Evil 20th Anniversary Edition vs HD Edition Comparison

A video comparison between Beyond Good & Evil 20th Anniversary edition and the 2011 HD edition can be seen below.

As seen in the video above, Beyond Good & Evil 20th Anniversary edition features more reworked character models and environmental assets, improved texture work and skybox, and additional post-process effects. It’s clear that there is a major graphical overhaul here over the HD edition, which is already a remastered version of the 2003 original. That said, it isn’t some sort of a re-imagining of the game. As such, fans of the original can expect much of the original experience to be preserved, though with some worthwhile audiovisual and other enhancements.

The original Beyond Good & Evil is a 2003 action adventure game developed and published by Ubisoft for PlayStation 2, Windows, Xbox, and GameCube. The story focus on Jade, an investigative reporter, martial artist, and spy hitwoman, who works with a resistance movement to expose an alien conspiracy. Players control Jade and her allies, solving puzzles, fighting enemies, obtaining photographic evidence, and eventually traveling to space.

Michel Ancel, the creator of the Rayman series, designed the game as the first part of a trilogy. It was developed under the codename “Project BG&E” by 30 employees at Ubisoft’s studios in Montpellier and Milan, with production lasting over three years. The game aims to provide a meaningful story while offering player freedom, despite having a relatively linear structure. After receiving feedback during E3 2002, the development team made changes to some game elements, including Jade’s design.

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