Bloober Team To Make Horror IP That Rivals Resident Evil, Layers Of Fear Is A Major Success
Layers of Fear has turned out to be a major success, and developer Bloober Team is now looking to make horror games that rival franchises like Resident Evil and legacy Silent Hill.
In a letter addressed to shareholders in its latest annual report, Bloober Team revealed that Layers of Fear is a major success, and that the studio has been able to gather invaluable experience by working on Silent Hill 2, giving it the confidence to work on bolder projects in future that can rival the likes of Resident Evil, legacy Silent Hill, The Last of Us, and Hellblade.
According to Bloober Team, the studio has its own DNA and its primary goal is to is to create projects that will bring a lot of freshness and won’t be similar to any of the well-known horror game franchises. Bloober Team wants to be compared qualitatively to horror franchises such as Resident Evil, Silent Hill, The Last of Us or Hellblade. The studio is also striving for the Silent Hill 2 remake to be relevant to the genre and industry as the original Silent Hill 2 was over 20 years ago.
According to Bloober Team’s annual report, Layers of Fear has attracted over 12 million players across its first two iterations. The first game released in 2016, followed by the sequel, which saw the light of day in the year 2019. A third game that is being developed in Unreal Engine 5 is set for release in June 2023 for PS5, Xbox Series X|S & PC.
Previously, the Silent Hill 2 art director shared his thoughts on the Bloober Team developed remake, expressing his confidence in the studio’s ability to do justice to the original. Masahiro Ito, the art director behind the original Silent Hill 2, also debunked a long standing fan theory regarding the game.
Ito also discussed fan concerns regarding James’ facial expressions in the Silent Hill 2 remake teaser. While he said that he acknowledged and shared these concerns, he feels confident that the visuals the team at Bloober Team creates will go well with the atmosphere of the town. The volumetric fog, in particular, stood out to him as matching the aesthetic of the original game.