Bloodborne fans have been craving an update regarding the game in some shape or form for years. The game arrived on PS4 back in 2015 and was met with huge praise from both critics and gamers alike. It did have performance issues, however, that was expected to be ironed out in a potential backward compatibility update for the PS5 or a full-fledged remaster.
Neither of these things has happened up until now, leaving fans confused and disappointed, as Bloodborne remains stuck at PS4 performance at a cap of 30 fps with irregular fame pacing. During the latest episode of Sacred Symbols: A PlayStation Podcast, in which the participants were ranking their personal top 25 PS4 games, Colin Moriarty made a random statement regarding Bloodborne that has led to more questions.
Moriarty claims that we haven’t seen the last of Bloodborne, which in itself is as vague as it gets. It could imply a remaster, or even a full-blown remake. Keen observers had previously spotted a PS5 version via the version selector on the PlayStation Store. However, this turned out to be nothing more than a bug, which also existed for several other games, including Modern Warfare to Final Fantasy XV.
Bloodborne is a 2015 action role-playing game for the PlayStation 4 developed by FromSoftware and published by Sony Computer Entertainment. It takes the player’s character, a Hunter, through the decaying Gothic, Victorian-era–inspired metropolis of Yharnam, which is plagued by sickness. The player’s character unravels the city’s mysteries while fighting animals and cosmic creatures in an attempt to uncover the root of the epidemic.
A modder was able to remove the 30 fps cap and get the game to target 60 fps via a custom patch for modded PS4s. There were some caveats, however. While the frame pacing was fixed, the frame rate dropped quite often, despite the patch reducing the resolution from 1080p to 720p. Regardless, it was still a better experience than the official state that Bloodborne remains to this day.