Bloodborne Gets A Surge In Player Count After Release Of Elden Ring: Shadow Of The Erdtree
![](https://i0.wp.com/twistedvoxel.com/wp-content/uploads/2024/07/bloodborne-elden-ring.jpg?resize=820%2C394&ssl=1)
FromSoftware’s PS4 action role-playing game, Bloodborne, has received a surge in player count after the release of Elden Ring: Shadow Of The Erdtree.
TrueTrophies has reported that the player count for Bloodborne has risen by 57% in June, 2024, during the month of release of Elden Ring: Shadow of the Erdtree. It is also mentioned that this player count spike coincided with the lead-up to Elden Ring: Shadow of the Erdtree’s launch on Friday, June 21, 2024. Furthermore, the Bloodborne player count rose by another 11% after the release of Elden Ring: Shadow of the Erdtree.
![Bloodborne elden ring](https://i0.wp.com/twistedvoxel.com/wp-content/uploads/2024/06/elden-ring-shadow-of-the-erdtree-4-scaled.jpg?resize=1140%2C641&ssl=1)
Based on gameplay data from over 3.1 million active PSN accounts, the player count for Bloodborne on PS5 and PS4 has been tracked on a weekly basis. A significant increase in the game’s player count was noted following the June, 2024 release of Elden Ring: Shadow of the Erdtree.
From the beginning of June, 2024, to the week after the Elden Ring expansion launched, Bloodborne’s player count on PS5 and PS4 rose by 57.77%. This spike appears to be driven by FromSoftware fans who were eager to play other games from the developer. However, unlike other FromSoftware titles such as Sekiro: Shadows Die Twice and Dark Souls Remastered, Bloodborne continued to attract more players after the release of Shadow of the Erdtree. In the week ending June 30, 2024, Bloodborne saw an additional 11.61% increase in players, making it the 65th most-played PlayStation game during the week.
Besides Bloodborne and Elden Ring, the only other FromSoftware game that saw an increase in active players that week was Dark Souls 3, which experienced a 5.9% increase in player count, ranking as the 121st most-played PlayStation game during the week.
In related news, Elden Ring director Hidetaka Miyazaki shared during a recent interview that lowering the game’s difficulty would strip “a fundamental part of the experience”. He said that if the development team at FromSoftware really wanted the whole world to play the game, it could just crank the difficulty down. However, according to him, that isn’t the right approach.