Bully 2 Was Supposed to Be 3x the Size of the Original Game; Details On Vertical Slice Emerge

by Salal Awan

Details on an earlier Bully 2 prototype have emerged giving a hint of what Rockstar Game was planning to do with the game, even if the sequel was canceled.

In a lengthy feature of GameInformer, the publication shared some details on an earlier version of Bully 2 that was in development at Rockstar New England. While the development of this sequel was canceled, it was already in a prototype stage with up to six to eight hours of playable content.

The full feature is well worth a read, but here is a summary of the major information regarding this Bully sequel.

  • The open-world was planned to be as large as Vice City or 3x as large as the original game.
  • The player’s action would have a meaningful impact on the world.
  • NPCs would remember the choices of players and react accordingly. This was later used in Red Dead Redemption 2.
  • There was a grass-growing technology that would make the environment appear dynamic
  • A new glass fragmentation system was devised to make breaking into homes appear realistic. This was later used in Max Payne 3.
  • There was supposed to be an in-depth climbing mechanic.
  • The developers were aiming for the game to be mature featuring some ‘risqué’ content.
  • 80s movies like The Goonies and Porkies were used as references.
  • The payable vertical slice offered 6 to 8 hours of playtime with an open world complete with NPCs and some missions.
  • The game still needed 2 to 3 years of development time.

Earlier, some of the concept art from the game had emerged courtesy of a Twitter account that published it. The developers who worked on the project confirmed that this was indeed legitimate.

Bully 2 or a new Bully game is rumored to be in development at Rockstar Games along with a Red Dead Redemption Remaster. The company is also working on the successor to GTA V which could be facing some development issues according to some reports.

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