Cyberpunk 2077 now supports the PS5 and Xbox Series X with a native update that launched earlier this week. Which console version fares best with it?
The game has been out for a while now so we have a much better idea of how the two different versions of the game now compare against each other. This is seen in a new comparison video that highlights the two different platforms.
In case you have missed the details, Cyberpunk 2077 doesn’t appear to support ray-tracing for reflections on the current-generation consoles, but it does implement ray-tracing support for soft shadows. The reflections are still the old screen space ones, but they render at a higher resolution now.
Aside from that, there is no major difference between both platforms. The game renders at a dynamic 4K resolution according to CD Projekt Red but both of these render at 1440p as per early testing instead of a dynamic solution. Maybe this is a bug right now because it doesn’t appear to be working.
If we remove the dynamic resolution setup, there is not much of a difference as both consoles hold up their respective performance very well. The visuals are identical between both of them and the game has two modes, 30 and 60 FPS. The 30 FPS ray-tracing mode appears to target the same 1440p resolution but bumps up the visuals like screen-space reflections, textures, and soft shadows with ray-tracing.
The 60 FPS mode is a little lower in terms of visual quality, but it also appears to work out rather well with a solid performance running the game in 1440p. It is closer to the PS4 and Xbox One release without any major visual enhancements but runs the game at 60 FPS so there’s that.
There is no definitive answer on which version is better here. You can get some extra benefits on the PS5 though with the support of the DualSense controller, which is not present on the Xbox Series X.