The sequel to CD Projekt’s action role-playing game, Cyberpunk 2077, will be playable exclusively in first person, just like in the original.
Going by the details mentioned in a job listing for the position of Senior Gameplay Animator at CD Projekt Red, the Cyberpunk 2077 sequel will be playable only from the first person perspective, excluding vehicular sections that will likely allow the switch to third person view like in the original.

The listing states that the new recruit will work on the follow-up to Cyberpunk 2077, and will be an integral part of the game’s development process, using their expertise to enhance the players immersive experience in first person view. They will be responsible for creating hand keyed, visually appealing, immersive first person animation assets.
As per the job description, the aforementioned first person animation assets will support the gameplay vision and artistic style of the project. Given that the listing doesn’t mention anything about third person animation assets, it’s safe to say that the Cyberpunk 2077 sequel will follow in the footsteps of its predecessor by being a first person-only experience during a majority of gameplay. The mention of hand keyed animations suggests that cutscenes will also play out exclusively in first person, just as they did in the original.
Furthermore, the list of job qualifications includes mention of experience with motion matching as a plus, suggesting that the Cyberpunk 2077 sequel will take advantage of the advanced animation technology to implement more realistic and seamless animations. This is supported by the job listing for the position of Lead Encounter Designer at CD Projekt Red, which states that the studio is looking to create the “most realistic and reactive crowd system in any game to date”. It likely intends on achieving this goal by using a systematic approach to animations during gameplay using Motion Matching technology.