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Dino Crisis May Finally Make A Return On PlayStation

The Dino Crisis series has developed a cult following in the last two decades, and fans have been asking Capcom for a brand new entry ever since then. Although the fans will have to wait a little longer on that front, it appears the original Dino Crisis is headed to PS Plus Premium as part of the PS One classics library.

The Hong Kong PlayStation shop is currently exhibiting Dino Crisis, mainly Regina, as part of the new PS Plus service, according to a twitter user. No Dino Crisis games are currently available for download or buy on PSN, but that looks to be changing with the arrival of PS Plus Premium.

Whether the game will come with trophy support is anyone’s guess, given that Sony has made the feature optional for developers. However, it will certainly come with the new graphics filters as well as the option to save states and rewind gameplay. Adding trophies, however, would make Dino Crisis a lot more appealing to series purists and completionists. It’s also a fun way of tracking your overall progress and knowing just how much of the game you’ve explored.

For the uninitiated, Dino Crisis is a survival horror video game created by Capcom and released in 1999 for the PlayStation One. It is the first game in the Dino Crisis series, and it was created by the same team that worked on Capcom’s Resident Evil series, including director Shinji Mikami, and it bears many parallels with that franchise. Regina is a special operations agent sent to a team investigating a remote island research facility. Regina must battle her way through the facility, which is filled by dinosaurs, in order to learn its mysteries and eventually escape alive with her crew.

For its time, Dino Crisis employed an innovative real-time engine with 3D surroundings, rather than the pre-rendered backdrops of prior Resident Evil games. The dinosaurs are speedy, clever, and deadly, therefore the game contains typical survival horror mechanics like action and puzzles. It was designed to offer more visceral dread. Due to these design modifications, Capcom would eventually advertise the game as “panic horror” rather than “survival horror.” For animating the dinosaurs and controlling their behavior, the team used predatory species as inspiration. Mikami’s ideas were not fully realized since he planned to create more advanced dinosaur artificial intelligence. Despite the limitations of the technology available at the time, he believes the team was able to generate suitably detailed settings.

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Muhammad Ali Bari

Muhammad Ali Bari has a knack for covering reviews. He manages our content pipeline, creates timelines for scheduled editorial tasks, and helps us cover exciting content. In his spare time, he enjoys playing multiplayer games.

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