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Dying Light 2 Gets Nightmare Update Today, Featuring New Content and Fixes

The latest update for Dying Light 2, which is version 1.047 on PS5 (1.16 officially), introduces a new Nightmare Mode. This mode is for players who want a greater challenge, as it makes enemies more cunning and brutal. Players will need to rely on their survival skills, as they face limited information and UI elements. In addition to this, various gameplay adjustments contribute to the intensified challenge of the mode, such as reduced immunity from inhibitors and higher chances of looting rare items. Tactical stamina management also becomes crucial, as stamina regenerates slower and combat abilities are limited when stamina is exhausted.

Nighttime gameplay undergoes significant changes across all difficulty levels. There are adjustments to enemy behaviors and reduced visibility for biters and volatiles. Easy and Normal difficulties see specific tweaks, such as increased recognition time for volatiles and the removal of additional volatiles during Chase Level 1. Co-op functionality for community maps allows players to enjoy multiplayer experiences in user-created scenarios, accompanied by new DevTools functionalities to enhance map creation.

Dying Light 2 update 1.047 introduces the Gear Loadout System, which enables players to switch between four customizable loadouts for different playstyles. Cutscene improvements enhance the visual quality of over 70 scenes and dialogues, focusing on character animation, lighting, and special effects. The Power Shot skill receives a rework, offering players more control over shot accuracy and damage output.

Additional features include a new Tactical Stamina Management Mode, a redesigned main menu, scalable player FOV correction, grappling hook customization, and various bug fixes and gameplay improvements. Technical fixes address rendering issues, graphical glitches, and UI enhancements to improve the overall player experience.

Dying Light 2 Update 1.047 Patch Notes (April 18)


  • Fixed the issue disabling joining multiplayer via Quick Join
  • Fixed the issue in the “Ferry Tale Endings” quest causing the generator to turn off and on when attacked by multiple Biters, resulting in failing the mission
  • Fixed the issue where blunt attacks to the head counted towards the “Off With Their Heads!” Survivor Mission Bounty
  • Improved accuracy of online status information in the Friends section of the Online menu
  • Player icons on HUD are now differentiated with different colors
  • Player icons on HUD are now properly hidden if the Immersive HUD option selected
  • Player icons on HUD are now visible while using the extended HUD option
  • Fixed and tweaked several TPP animations
  • Fixed the issue with the “Boss Raid” bounty only progressing for the player who last hit the boss when in a full party in any Elite Survivor Mission
  • Fixed the animation for Wall Run Kick in TPP
  • Fixed the animation of swinging the weapon while the camera is pointed towards ground
  • Fixed the missing swing animation upon attacking with the Grubby Bat


  • Fixed Virals being able to successfully perform jump attacks by turning in mid-air towards players, even if they dodged. Additionally, the frequency of Viral jump attacks has been lowered
  • Increased Firearms damage values:
    • +25% of base damage on all Firearms
    • Sniper Skill (Legend Levels) will now give +2% damage per each point, instead of +1%
  • Addressed the issue with the Bounties tracker being stuck on 3/6 or 6/6 Bounties
  • Fixed the Renegades not spawning properly during the “A Place to Call Home” main quest, blocking further progress
  • Fixed the blocked by a car transition to the Central Loop
  • Fixed the camera while unlocking a windmill cutscene
  • Fixed the game still running underneath the credits after the alternate ending from the new story path
  • Fixed the Adaptive Triggers sometimes not working unless a weapon with Adaptive Triggers was held just before
  • Fixed the issue causing kills with explosive knives counting towards the Improvised Weapons Bounty progression
  • Fixed the Alpha Demolisher not having damage resistance to headshots
  • Fixed the issue with the “Drive By” Bounty completing by hitting Infected instead of killing them
  • Added Combat and Parkour XP to the Firearms quest rewards
  • Fixed the issue sometimes blocking the player from climbing the lamp poles
  • Fixed the missing VFX fire for Molotovs when thrown from higher places in a certain location
  • Fixed the prolonged black screen sometimes happening at the end of the “Now or Never” quest
  • Fixed an issue where animations sometimes did not blend correctly after performing a vault jump with crossbow equipped
  • Fixed the issue with Lawan sometimes changing her position right after the dialogue in the “A Place to Call Home” quest
  • Fixed the issue where the Banshee’s jump attack cannot be dodged in the Prologue
  • Fixed the issue where perfect dodge sometimes didn’t work during fights with Demolishers, causing player to get stunned
  • Fixed the despawning NPC after finishing “The Black Widow” quest


  • Fixed several rendering issues present on the ground, concrete, and lights in the Prologue
  • Fixed the error that sometimes failed to load the audio voice-over metadata file after launching the game in the Bazaar
  • Fixed the bug causing internal memory running out after a few minutes of gameplay
  • Fixed the improper rendering encountered during ‘Priceless’ Elite Survivor Mission
  • Fixed the graphical corruption occurring when several HUD icons aligned
  • Fixed the graphical glitches that sometimes showed after changing video quality and the upscaler
  • Fixed the textures that sometimes improperly rendered in a specific room of Central Loop
  • Fixed the mural collectable clipping through the roof of a kiosk in Central Loop
  • Fixed the projectiles’ trails sometimes being improperly displayed
  • Fixed the game sometimes crashing on the loading screen when starting NG+
  • Fixed an issue that sometimes did not play death screams on enemies’ deaths
  • Fixed the inconsistent LOD0/LOD1 materials in R02 overpass
  • Fixed an issue blocking the selection of any sfx in audio prefabs in the DevTools Editor


  • Redesigned the Audio Output menu to make it more clear
  • Fixed the text on “Bacon’s Cipher” going outside the UI frames
  • Added the “Buy Max” feature, allowing players to buy all the available items without choosing the amount
  • Corrected typo in the “Split The Marrow” Bounty description
  • Fixed the issue sometimes incorrectly showing negative values or previous statistics during the Survivor Missions ending screen
  • Fixed an issue sometimes incorrectly showing a death screen when dying by leaving the mission area and due to lack of immunity

These patch notes for Dying Light 2 update 1.047 are taken from the official website.

Ali Haider

Ali Haider loves to dabble in multimedia projects. He has a passion for editing and managing YouTube videos and loves writing in his spare time.

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