The release date for Final Fantasy XVI will be announced next month in October, and it will be accompanied by a brand new trailer.
Final Fantasy XVI producer, Naoki Yoshida (aka Yoshi-P), revealed during TGS 2022 that the game will receive a release date and a new trailer sometime next month. He said that the studio is in the final stretch of development, and the visual effects are already done. He added that the game features a large library of sounds and that the audio team wasn’t particularly thrilled about this aspect.
The studio has made adjustments to Final Fantas XVI’s gameplay systems in order to make it more appealing to those who aren’t fond of action games, said Yoshi-P. He mentioned that, as a result of the feedback provided by him to the development team, Final Fantasy XVI is shaping up to be a true roller coaster of both action and story. Once you get on the ride, it goes full throttle and doesn’t stop from beginning to end, he added.
Previously, it was revealed that Square Enix had considered making Final Fantasy XVI a cross-gen game. The development team had originally considered releasing Final Fantasy XVI on the PS4 during early development, around the time the very first trailer was revealed. However, due to concerns over hardware limitations, these plans were abandoned and the game did not end up becoming a cross-gen release.
Yoshi-P said that while a PS4 version was considered early on in development, the PS4’s limitations had him concerned that the studio would be unable to improve the game’s quality on PS5 and end up wasting development time. He further stated that he wanted the reveal trailer to accurately represent the quality of the final game experience.
Games in the past have been shown off using high quality pre-rendered footage during early development, only for the final gameplay footage to end up lacking the graphical quality of their respective reveal trailers. This is something Yoshi-P wanted to avoid, and, therefore, focused on a trailer showcasing footage that he was comfortable in delivering to fans in the final product.