Take-Two Interactive has confirmed that Rockstar Games’ next entry in the Grand Theft Auto series, GTA VI, is set for release in Fall 2025.
In its fourth quarter and Fiscal Year 2024 report, Strauss Zelnick, chairman and CEO of Take-Two, stated that GTA VI is set for release in Fall 2025, which is sometime between September 22, 2025 and December 21, 2025. He mentioned that the company concluded Fiscal 2024 with strong fourth quarter results, including Net Bookings of $1.35 billion, which exceeded the high-end of its guidance range. Many of its key franchises outperformed, including NBA 2K24; Zynga’s in-app purchases, led by Toon Blast and its newest release, Match Factory!; the Red Dead Redemption series and the Grand Theft Auto series.
Strauss further mentioned that, as Take-Two Interactive enters Fiscal Year 2025 with positive momentum, it expects to deliver Net Bookings of $5.55 to $5.65 billion. The company’s outlook reflects a narrowing of Rockstar Games’ previously established window of Calendar 2025 to Fall of Calendar 2025 for Grand Theft Auto VI, putting its release somewhere between September 22, 2025 and December 21, 2025. He said that the publisher is highly confident that Rockstar Games will deliver an “unparalleled entertainment experience”, and its expectations for the commercial impact of the title continue to increase.
Looking ahead, Strauss believes that Take-Two Interactive is poised to achieve new levels of success, and it expects to deliver sequential growth in Net Bookings for Fiscal 2025, 2026, and 2027. He mentioned that the company is confident that it will drive its scale, enhance its margins, and deliver industry-leading returns for its shareholders, as it delivers its pipeline of titles.
Previously, it was revealed via a series of LinkedIn job listings for various Graphics Programmer positions from Rockstar Games that the studio aims to invest in and prioritize ray tracing as a core graphical feature in GTA VI. The job listings mentioned that candidates were ideally expected to have experience with modern real time ray tracing APIs, including DXR and NVX.