The canceled Battle Royale mode for Halo Studios’ first-person shooter, Halo Infinite, has been repurposed into an extraction game, based on the latest rumor.
In his latest video on his YouTube channel, Rebs Gaming, who is known for closely following the development of Halo titles, shared some new details regarding the canceled Battle Royale mode for Halo Infinite. According to his source, who is a former Halo developer, Project Tatanka was started by 343 Industries because the studio wanted to create a Battle Royale mode for Halo Infinite for a long time.
As per the Halo developer, a Battle Royale mode for Halo Infinite was a no-brainer back when its development began. However, eventually, 343 Industries decided to shut down the project, and handed it over to Certain Affinity. The latter continued to work on the project, known internally as Tatanka, for Halo Infinite until it was canceled in 2022 when 343 Industries’ new leadership took over and began to explore Unreal Engine for the series’ future. Rebs’ source confirmed that Tatanka was rebranded into a new project called Ekur around the same time in 2022.