Former Halo Infinite Dev Says Canceled Battle Royale Mode Could’ve Been A ‘Game Changer’ For Series

by Muhammad Ali Bari

The canceled Battle Royale mode for Halo Infinite could have been a “game changer” for the series, according to a former developer.

According to the LinkedIn profile of Mike Clopper (via), Studio Design Director at Raven Software and former Game Director at Certain Affinity, he had

Halo infinite battle royale

During his recent video on his YouTube channel, Rebs Gaming had shared some details regarding the gameplay and world map featured in the aforementioned canceled Halo battle royale mode. He mentioned that he had spoken to a former Halo developer who worked on and tested the project (codenamed Tatanka), and shared specific information regarding the game to him.

The content creator mentioned that Tatanka started as a battle royale mode for Halo Infinite that would tie into Joe Staten’s campaign narrative. The map took place on some of the smaller fragments of Zeta Halo, and each fragment contained different biomes and man-cannons to launch players to other fragments. Players would have started each match in a launch bay and dropped into the map in ODST drop pods. According to the source, the reason behind Halo Battle Royale’s cancellation was that, despite having a great concept, the title was far from a state in which it could have been released, and 343 Industries doesn’t have the resources to support such a mode with a steady flow of new content.

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