Hell is Us, the latest action-adventure title from Rogue Factor and publisher Nacon, has now received a detailed breakdown of its visual performance across platforms. Released on September 4, 2025, for PlayStation 5, Xbox Series X/S, and PC, the game offers distinct display options on most consoles, with noticeable differences in performance and graphical fidelity.
On PlayStation 5, PlayStation 5 Pro, and Xbox Series X, players can choose between Quality and Performance modes. Quality mode enhances draw distance, shadows, lighting, reflections, terrain quality, and overall detail, creating a more cinematic presentation. Performance mode reduces some of these settings to prioritize smoother gameplay. Interestingly, resolution plays a smaller role in this title, with most differences tied to graphical settings rather than pixel count.
Xbox Series X holds a slight edge in average resolution compared to the base PS5, though the differences are subtle. Meanwhile, the PS5 Pro manages to preserve certain Quality mode features even when Performance mode is enabled, though the result is not dramatically different from the standard PS5 experience. One drawback noted is the use of PlayStation Spectral Super Resolution (PSSR), which in performance mode exhibits familiar Unreal Engine 5 artifacts, including flickering in ambient occlusion. Disabling this option is advised for a more stable image.
Xbox Series S, in contrast, only offers a single mode locked at 30 frames per second. While this limits flexibility, the presentation remains consistent, if not as fluid as other platforms.
On PC, Hell is Us shines brightest, especially with the application of DLSS technology. With multi-frame generation supported on RTX 50 series GPUs, players can run the game at Ultra settings well above 100 frames per second, achieving the smoothest and most visually refined experience available.
The analysis highlights that while consoles deliver a solid experience, PC players with capable hardware enjoy the most striking version of Hell is Us. The game’s artistic design remains strong across all platforms, but technical refinements vary depending on the system chosen.