Hell Let Loose Update 18 Hotfix 1 Improves Armor Handling, Fixes Bugs, and Rebalances Artillery

by Ali Haider

Team17 has deployed Hotfix 1 for Hell Let Loose Update 18, addressing multiple technical issues and gameplay imbalances reported by the community since the recent update’s launch. This hotfix focuses on improving tank performance and stability, refining artillery strike mechanics, and resolving various visual and gameplay bugs that affected both infantry and vehicles. Notably, the Panther tank has received suspension and collision adjustments to improve handling and reduce terrain-related performance issues.

In addition to the fixes, the Commander’s Artillery Strike ability has been rebalanced with fewer shells, increased cooldowns, and higher munitions costs, creating a more tactical use-case. Weapon tuning also includes increased anti-tank weapon damage and faster blowtorch repair speeds, improving battlefield pacing and balance. The developers have thanked players for their patience and continued feedback as the team works toward improving overall game stability and playability.

Full Patch Notes

Hell Let Loose – Update 18: Hotfix 1 (October 2025)

General Bug Fixes

  • Fixed an issue where enemy flares could be seen on the tactical map by the opposing team.
  • Recon Tanks and Half-Truck wheels can no longer be repaired with a blowtorch.
  • Resolved a bug causing errors on the Killed In Action screen when killed by environmental fire.
  • Corrected the Kubanka hat model and ribbon coloration.
  • Panther tank terrain handling improved; adjustments made to suspension behavior and collision system to ensure smooth traversal and accurate physics.
  • Fixed an issue where Artillery Strike incorrectly triggered the “Rain Hell” achievement.
  • Resolved a visual bug where tank skin previews were visible through geometry to all players.
  • Fixed Luchs autocannon recoil and knockback issues for improved aim and control during sustained fire.

Artillery Strike Balance Adjustments

  • Slightly increased strike radius, making shots less precise.
  • Reduced shell count from 16 to 12 per strike.
  • Increased munitions cost to 125 per strike.
  • Cooldown extended to 430 seconds.
  • Adjusted the strike model and removed smoke trails for better visibility.
  • Artillery Strike can no longer destroy garrisons.

Armor Tank Balance

  • Refined tank handling by adjusting braking and thrust balance for smoother steering.
  • Updated suspension and collision systems for all tanks to reduce instances of immobilization on uneven terrain or small obstacles.
  • These changes are part of an ongoing Armor overhaul aimed at improving responsiveness and realism across all vehicles.

Gameplay Balance Adjustments

  • Blowtorch Repair Speed: Slightly increased for faster tank repairs.
  • Anti-Tank Launcher Damage: Increased from 325 to 380.
  • Anti-Tank Gun Damage: Increased from 350 to 400, making them more effective against heavy tanks.

Hell Let Loose is a hardcore World War II tactical first-person shooter known for its large-scale 50 vs. 50 battles featuring infantry, tanks, and artillery across historically accurate battlefields from Europe and North Africa. Players must work as teams to capture sectors, manage resources, and coordinate strategies in a dynamic front-line system. The game’s emphasis on communication, leadership, and coordination offers a realistic and demanding multiplayer experience.

Hell Let Loose officially left Early Access on July 27, 2021, for PC, and later launched on PlayStation 5 and Xbox Series X|S on October 5, 2021.

Have you noticed these changes? Share your thoughts in the comments!

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