Arrowhead has shared the list of changes for patch 1.000.302 which is out now for all Helldivers 2 players. There is plenty to see here.
Update 1.000.302 for Helldivers 2 brings a range of improvements and adjustments aimed at enhancing the overall gameplay experience. Several key areas have been focused on, including balancing, crash fixes, social menu upgrades, and general gameplay improvements.
Balancing improvements include fine-tuning weapons and enemies for better dynamics. For instance, the R-9 Eruptor’s explosion damage has been increased while the shrapnel effect has been removed, minimizing unintended damage to players and teammates. Enemy behaviors have also been tweaked, with specific enemies like the Shrieker and Gunship receiving increased sight and hearing ranges to better balance gameplay.
Gameplay fixes have been implemented to address issues affecting damage-over-time effects, weapon scope alignment, and audio cues. Major orders now accurately track scores in Kill tasks, ensuring fair gameplay. Certain missions like Horde Defend and Deactivate Terminid Control System missions have received landing restrictions to prevent exploits.
Crash fixes have targeted various scenarios that led to game instability. Crashes occurring during specific missions, game shutdowns, and cutscenes have been addressed. Soft locks and rare crashes due to specific actions, such as using beam weapons or VPNs, have been resolved.
Improvements to the social menu aim to enhance user interaction and functionality. These enhancements allow players to better manage their friend lists and privacy settings. Friend visibility, recent player lists, and player name updates have been improved. Issues like overlapping footers and unknown player statuses have been corrected to make social interactions smoother.
General fixes address a variety of issues, such as inaccurate counter displays and Steam AppId errors, enhancing the game’s overall stability and user experience, and contributing to a more seamless gaming environment.
Patch Notes For Helldivers 2 Update 1.000.302
Balancing:
Primary, Secondary, & Support Weapons:
- R-9 Eruptor:
- Increased explosion damage by 40 and removed shrapnel from the explosion.
- This is to avoid cases in which players would randomly one-shot themselves or their teammates in a huge radius around the explosion.
Enemies:
- Increased Shrieker sight and hearing range slightly.
- Increased Gunship hearing range slightly.
Fixes:
Gameplay:
- Fixed issues with the way Damage-over-time effects were being applied. This should fix issues where only the network session owner could apply them, and other cases where they would be applied inconsistently.
- Firing the Punisher Plasma while wearing a shield backpack no longer damages the Helldiver.
- Fixed issues with some weapon scopes not being aligned in First-Person-View.
- The sound when stimming no longer plays while being interrupted.
- Major orders with the “Kill task” now track score correctly. Previously it counted the entire squad’s kills once for each player, meaning it would multiply the score by the number of people on the mission; this is now amended.
- Helldivers can no longer land on tall rocks in the “Horde Defend Missions.”
- Helldivers can no longer land on top of bug pillars in Deactivate Terminid Control System missions.
- Fix for the reinforce stratagem not being present if a Helldiver leaves the session before readying up and then hot joining the active session.
Crashes:
- Fixed a crash that could occur when all players were dead on the “Deactivate Terminid Control System” mission.
- Fixed a crash that could occur on game shutdown.
- Fixed a crash that could occur when leaving the mission and rejoining.
- Fixed a crash that could occur at the end of cutscenes.
- Fixed a crash that could occur when diving into missions.
- Fixed a tutorial crash that could occur on PC when ALT+Tabbing.
- Fixed a rare crash that could occur when using beam weapons.
- Fixed a rare crash that could occur for players on startup when using VPN.
- Fixed a soft lock that could occur if the player would open the text chat while having the stratagem menu open.
- Other general crash fixes.
Social Menu Fixes:
- PC players adding friends through friend codes can no longer show up as “Unknown.”
- Fixed overlapping footers inside menus.
- Steam friends should now be visible in Social Menu, even though Friends List is not set to Public in Steam Privacy Settings.
- Recent Players list will now include hot-joining players.
- Players are now able to unblock players that were not in their friends list beforehand.
- Fixed issue with empty friend-names in Social Menu.
- Lobby privacy mode text updates immediately when changed.
- Player names longer than 26 characters should now update properly in the Social Menu.
- Fixed issue where non-host players could kick others indiscriminately including the host.
Other:
- Total purchased counter on the right side of the Robotics Workshop section no longer displays 7 / 8 despite all stratagems being purchased.
- Resolved some edge cases related to Steam AppId related errors on login.
Read more about it and discuss any of these changes on the Steam forums.