No More Heroes 3 is off to a shaky launch on PC, with missing graphics settings that are available in the PS5 version, but there’s a way to fix the issue.
Luckily, No More Heroes 3 is an Unreal Engine 4 title, which means that it’s easy to tinker with, giving you access to a multitude of commands that allow you to customize the experience and take things beyond what’s on offer in the in-game graphics settings menu. Once the fix is applied, you should be able to get max quality graphics settings in the PC version in No More Heroes 3.
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How To Fix Graphics In No More Heroes 3 On PC
Follow the steps below to run No More Heroes 3 in the max quality graphics settings:
- Go to %LOCALAPPDATA%\No More Heroes 3\Saved\Config\WindowsNoEditor
- Copy and paste the following commands in Engine.ini:
- [SystemSettings]
r.MaxAnisotropy=16
r.DepthOfFieldQuality=4
r.bForceCPUAccessToGPUSkinVerts=1
r.FastVRam.EyeAdaptation=1
r.ViewDistance=5
r.ViewDistanceScale=5
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
r.StaticMeshLODDistanceScale=0.01
grass.CullDistanceScale=4
grass.DisableDynamicShadows=1
foliage.LODDistanceScale=4
foliage.ditheredLOD=0
foliage.MinimumScreenSize=0.00000001
foliage.MaxOcclusionQueriesPerComponent=128
foliage.MinInstancesPerOcclusionQuery=65536
r.HLOD=1
r.HLOD.DistanceScale=3
r.MipMapLODBias=0
r.MaxQualityMode=1
r.DetailMode=2
r.MaterialQualityLevel=1
r.SkeletalMeshLODBias=-2
r.SkeletalMeshLODRadiusScale=0.03
r.LandscapeLODBias=-3
r.RefractionQuality=3
r.LightFunctionQuality=1
r.AllowLandscapeShadows=1
r.AmbientOcclusionLevels=2
r.AmbientOcclusionMaxQuality=100
r.AmbientOcclusionRadiusScale=0.03
r.HighQualityLightMaps=1
r.LensFlareQuality=4
r.ShadowQuality=5
r.Shadow.DistanceScale=5
r.Shadow.CSM.MaxCascades=10
r.Shadow.MaxResolution=4096
r.Shadow.MinResolution=4096
r.Shadow.MaxCSMResolution=4096
r.Shadow.MinCSMResolution=4096
r.Shadow.RadiusThreshold=0.001
r.Shadow.CSM.TransitionScale=6
r.BloomQuality=4
r.EyeAdaptationQuality=3
- [SystemSettings]
- As an additional option, in order to add Super-Sampling (SSAA), add the following commands to the Engine.ini file:
- r.ScreenPercentage=###
- As an additional option, in order to add Temporal Anti Aliasing (TAA), add the following commands to the Engine.ini file:
- r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=6
r.TemporalAASamples=8
r.TemporalAACurrentFrameWeight=0.12
r.TemporalAAFilterSize=1.0
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
- r.DefaultFeature.AntiAliasing=2
- As an additional option, in order to add Screen Space Reflections (SSR), add the following commands to the Engine.ini file:
- r.SSR.Quality=4
r.SSR.MaxRoughness=1
r.RefractionQuality=3
- r.SSR.Quality=4
- As an additional option, in order to add Screen Space Global Illumination (SSGI) , add the following commands to the Engine.ini file:
- r.SSGI.Quality=4
- As an additional option, in order to improve Texture Streaming, add the following commands to the Engine.ini file:
- r.Streaming.Boost=4
r.Streaming.HLODStrategy=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.MipBias=0
r.Streaming.FullyLoadUsedTextures=1
- r.Streaming.Boost=4