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Here’s How To Fix No More Heroes 3 Graphics On PC

No More Heroes 3 is off to a shaky launch on PC, with missing graphics settings that are available in the PS5 version, but there’s a way to fix the issue.

Luckily, No More Heroes 3 is an Unreal Engine 4 title, which means that it’s easy to tinker with, giving you access to a multitude of commands that allow you to customize the experience and take things beyond what’s on offer in the in-game graphics settings menu. Once the fix is applied, you should be able to get max quality graphics settings in the PC version in No More Heroes 3.

No more heroes 3 fix graphics pc

How To Fix Graphics In No More Heroes 3 On PC

Follow the steps below to run No More Heroes 3 in the max quality graphics settings:

  1. Go to %LOCALAPPDATA%\No More Heroes 3\Saved\Config\WindowsNoEditor
  2. Copy and paste the following commands in Engine.ini:
    • [SystemSettings]
      r.MaxAnisotropy=16
      r.DepthOfFieldQuality=4
      r.bForceCPUAccessToGPUSkinVerts=1
      r.FastVRam.EyeAdaptation=1
      r.ViewDistance=5
      r.ViewDistanceScale=5
      r.LandscapeLODDistributionScale=3
      r.LandscapeLOD0DistributionScale=3
      r.StaticMeshLODDistanceScale=0.01
      grass.CullDistanceScale=4
      grass.DisableDynamicShadows=1
      foliage.LODDistanceScale=4
      foliage.ditheredLOD=0
      foliage.MinimumScreenSize=0.00000001
      foliage.MaxOcclusionQueriesPerComponent=128
      foliage.MinInstancesPerOcclusionQuery=65536
      r.HLOD=1
      r.HLOD.DistanceScale=3
      r.MipMapLODBias=0
      r.MaxQualityMode=1
      r.DetailMode=2
      r.MaterialQualityLevel=1
      r.SkeletalMeshLODBias=-2
      r.SkeletalMeshLODRadiusScale=0.03
      r.LandscapeLODBias=-3
      r.RefractionQuality=3
      r.LightFunctionQuality=1
      r.AllowLandscapeShadows=1
      r.AmbientOcclusionLevels=2
      r.AmbientOcclusionMaxQuality=100
      r.AmbientOcclusionRadiusScale=0.03
      r.HighQualityLightMaps=1
      r.LensFlareQuality=4
      r.ShadowQuality=5
      r.Shadow.DistanceScale=5
      r.Shadow.CSM.MaxCascades=10
      r.Shadow.MaxResolution=4096
      r.Shadow.MinResolution=4096
      r.Shadow.MaxCSMResolution=4096
      r.Shadow.MinCSMResolution=4096
      r.Shadow.RadiusThreshold=0.001
      r.Shadow.CSM.TransitionScale=6
      r.BloomQuality=4
      r.EyeAdaptationQuality=3
  3. As an additional option, in order to add Super-Sampling (SSAA), add the following commands to the Engine.ini file:
    • r.ScreenPercentage=###
  4. As an additional option, in order to add Temporal Anti Aliasing (TAA), add the following commands to the Engine.ini file:
    • r.DefaultFeature.AntiAliasing=2
      r.PostProcessAAQuality=6
      r.TemporalAASamples=8
      r.TemporalAACurrentFrameWeight=0.12
      r.TemporalAAFilterSize=1.0
      r.TemporalAACatmullRom=1
      r.TemporalAAPauseCorrect=1
  5. As an additional option, in order to add Screen Space Reflections (SSR), add the following commands to the Engine.ini file:
    • r.SSR.Quality=4
      r.SSR.MaxRoughness=1
      r.RefractionQuality=3
  6. As an additional option, in order to add Screen Space Global Illumination (SSGI) , add the following commands to the Engine.ini file:
    • r.SSGI.Quality=4
  7. As an additional option, in order to improve Texture Streaming, add the following commands to the Engine.ini file:
    • r.Streaming.Boost=4
      r.Streaming.HLODStrategy=0
      r.Streaming.DefragDynamicBounds=1
      r.Streaming.MipBias=0
      r.Streaming.FullyLoadUsedTextures=1

 

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Muhammad Ali Bari

Muhammad Ali Bari has a knack for covering reviews. He manages our content pipeline, creates timelines for scheduled editorial tasks, and helps us cover exciting content. In his spare time, he enjoys playing multiplayer games.

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