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Hogwarts Legacy Ray Tracing Support Detailed

Ray tracing options for WB Games and Avalanche Software’s Hogwarts Legacy have been detailed by the developer.

WB Games had previously confirmed that Hogwarts Legacy will support ray tracing, but it hadn’t delved into detail regarding the specifics regarding the feature up until now. The official Twitter account has now revealed which aspects of the game’s visuals will be ray traced.

Hogwarts legacy ray tracing

According to WB Games, Hogwarts Legacy will include ray tracing options for shadows, reflections, and ambient occlusion. The game will also feature multiple Quality presets, therefore some or all of the aforementioned ray traced graphical features may not be available in the Performance mode, which targets a frame rate of 60fps.

The PlayStation 5 and Xbox Series X|S console versions of Hogwarts Legacy support two graphics modes for players to choose from, which are as follows:

  • Fidelity mode: targets a frame rate of 30 fps
  • Performance mode: targets a frame rate of 60 fps

Meanwhile, those who will play the console version on a VRR supported television will be able to benefit from VRR support in Hogwarts Legacy. Any judder resulting from minor dips in frame rate will be smoothed out with this setting enabled.

Previously, in addition to details regarding the gameplay, world map, and main story length leaked from the official art book, new information regarding the changes made to Hogwarts Legacy over the course of its development were revealed via an alleged early copy of the game.

It appears that 90% of the game that was shown in the initial preview back in September, 2020 was either cut or redone. Development of Hogwarts Legacy began sometime in the year 2017. It was initially intended to feature the game of Quidditch, though the idea was scrapped a year later.

Hogwarts Legacy is an upcoming action role-playing game, developed by Avalanche Software and published by Warner Bros. Interactive Entertainment under its Portkey Games label, using the Unreal Engine. It is developed by Avalanche Software and published by Warner Bros. Interactive Entertainment under the Portkey Games label.

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Muhammad Ali Bari

Muhammad Ali Bari has a knack for covering reviews. He manages our content pipeline, creates timelines for scheduled editorial tasks, and helps us cover exciting content. In his spare time, he enjoys playing multiplayer games.

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