Avalanche Studios has finally fixed the dynamic resolution scaling for Just Cause 4 on PS5, but does this offer any substantial improvement?
The new update for Just Cause 4 appears to have fixed the dynamic resolution scaling on PS5. Previously, the game was running worse on the PS5 than it did on a regular PS4. It was a bug in the dynamic resolution scaling solution implemented in the game, that appears to have been fixed in the new update.
The patch notes seen for the Just Cause update 1.32 mention this fix only, and we decided to take it for a test ride.
Cutscenes don’t appear to show any improvement in the game, but there is a chance that they might be pre-rendered. They still exhibit all the low-resolution, aliasing, and color banding issues but this problem is also seen on the PC version as well.
The actual gameplay gets a slight improvement in the clarity with the resolution. For example, in the opening mission, the draw distance appears to be a little clear and the aliasing is less noticeable now than it was before the update. What hasn’t changed though are the visuals. We had to find out videos of the game running on the PC version at the max quality to believe they were bad by design and not a bug or hardware issue.
Seriously, the visuals of Just Cause 4 feel like they are stuck somewhere in between a PS3 and PS4 game, so we hope the next game by Avalanche Studios ditches their in-house engine or at least fixes these terrible visuals. They were also a problem in Just Cause 3, but to a lesser extent than in Just Cause 4.
If you would like us to make more videos like this one, please subscribe to our YouTube channel.