Kena: Bridge of Spirits is now available on the Xbox Series X and Xbox Series S, and if you’re wondering how it compares to the existing PS5 and PC versions, read ahead.
The game offers two display mode on PS5, Xbox Series X, namely Quality and Performance, while the Xbox Series S version offers a single display mode. Quality mode on PS5 and Xbox Series X improves draw distance, particles and amount of vegetation over the Performance mode. The amount of leaves on some trees on the Xbox Series consoles has been reduced compared to PS5 and PC. Furthermore, the Xbox Series S version exhibits some cutbacks in terms of vegetation that are equivalent in quality to those seen in PS5 and Xbox Series X’s Performance mode. Particles, draw distance, water quality, shadows and ambient occlusion are also pared back, with the latter being the most noticeable. On PC, it is possible to run Kena: Bridge of Spirits at max settings and get a better graphical experience than the console versions.
In terms of resolution, both the PS5 and Xbox Series X versions of Kena: Bridge of Spirits run at a resolution of native 4K (2160p) in Quality mode. In Performance mode, both consoles run at a resolution of 1800p. Meanwhile, the Xbox Series S runs the game at a native resolution of 4K in its only display mode.
With regards to performance, the PS5 and Xbox Series X versions of the game target a frame rate of 30 fps in Quality mode and adhere to it for the most part. In Performance mode, both consoles target a frame rate of 60 fps and do a satisfactory job of maintaining it. The Xbox Series S version only runs at 30 fps in its only display mode.
Lastly, all four versions of Kena: Bridge of Spirits offer very similar load times, although slightly faster on Xbox Series S.
All in all, Kena: Bridge of Spirits is well optimized across all platforms, with PS5 and Xbox Series X delivering an equivalent overall console experience outside of the odd reduction of leaves on Microsoft’s console. The Xbox Series S version, while also optimized, is lacking the ability to target a frame rate of 60 fps.