The resolution and frame rate for all versions of Konami’s Metal Gear Solid Master Collection Vol. 1 have been revealed.
Publisher Konami has updated its official site with the resolution and frame rate for the Nintendo Switch, PS4, PS4 Pro, PS5, Xbox Series X, and Xbox Series S, and PC versions of Metal Gear Solid Master Collection Vol. 1. The stealth action games will offer a single mode across all platforms.
Metal Gear Solid Master Collection Vol. 1 Resolution & Frame Rate
Details regarding the resolution and frame rate of each game included in Metal Gear Solid Master Collection Vol. 1 on every platform can be seen below.
Metal Gear Solid
- PlayStation 5
- Resolution: 1920×1080
- Frame rate: Up to 30FPS
- PlayStation 4 / PlayStation 4 Pro
- Resolution: 1920×1080
- Frame rate: Up to 30FPS
- Xbox Series S
- Resolution: 1920×1080
- Frame rate: Up to 30FPS
- Xbox Series X
- Resolution: 1920×1080
- Frame rate: Up to 30FPS
- Nintendo Switch
- Resolution: 1920×1080 (TV mode) / 1280×720 (Handheld mode)
- Frame rate: Up to 30FPS
- Steam (PC)
- Resolution: 1920×1080
- Frame rate: Up to 30FPS
Metal Gear Solid 2: Sons of Liberty / Metal Gear Solid 3: Snake Eater
- PlayStation 5
- Resolution: 1920×1080
- Frame rate: Up to 60FPS
- PlayStation 4 / PlayStation 4 Pro
- Resolution: 1920×1080
- Frame rate: Up to 60FPS
- Xbox Series S
- Resolution: 1920×1080
- Frame rate: Up to 60FPS
- Xbox Series X
- Resolution: 1920×1080
- Frame rate: Up to 60FPS
- Nintendo Switch
- Resolution: 1920×1080 (TV mode) / 1280×720 (Handheld mode)
- Frame rate: Up to 30FPS
- Steam (PC)
- Resolution: 1920×1080
- Frame rate: Up to 60FPS
Furthermore, it is stated that the original games (PlayStation version of Metal Gear Solid, HD Collection version of Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater) have been up-converted to display at the aforementioned resolutions in the remastered versions. Additionally, the frame rates mentioned are the highest possible variable frame rates achievable. Certain factors such as large amounts of effects during gameplay/cutscenes may cause drops in performance.