The latest visual comparison of Mindseye, developed by Build a Rocket Boy, reveals ongoing performance and optimization issues on current-generation consoles. Despite recent hotfixes targeting technical shortcomings, the game still suffers from severe stuttering and frame pacing problems, making it feel outdated compared to modern standards. These issues persist across all versions, with no platform offering noticeably better stability or visual consistency.
Mindseye targets a locked 30 frames per second on all platforms, but persistent stuttering disrupts the intended cinematic flow. The game uses dynamic resolution scaling, which significantly reduces image clarity in demanding scenes. On Xbox Series S, resolution can drop as low as 430p, resulting in a soft, blurry image with lost detail. The PlayStation 5, PS5 Pro, and Xbox Series X perform slightly better, though they still dip to 720p under heavy load.
Visually, the PS5 Pro version shows minor improvements in texture quality, terrain detail, and shadow rendering. However, these upgrades are too subtle to make a meaningful difference, especially disappointing for a game marketed as a PS5 Pro Enhanced title. The Xbox Series S suffers the most, with aggressive cuts to shadows, lighting, and texture quality, suggesting it received less optimization than other platforms.
Mindseye employs dynamic 4K resolution with post-processing effects on consoles, featuring advanced global illumination, soft shadows, volumetric fog, and detailed ambient occlusion. However, these ambitious visual features come at a cost—the game struggles to maintain a stable 30 FPS, even after the day-one patch.
The lack of a performance mode and reliance on Temporal Anti-Aliasing Upscaling (TAAU) worsen the situation, as there’s no alternative upscaling solution like FidelityFX Super Resolution (FSR) to ease the performance burden. As a result, the game’s technical execution currently falls below expectations.
Mindseye is now available on PS5, PC, and Xbox Series X|S. This game was developed by Build A Rocket Boy, a studio founded by former Rockstar Games executive Leslie Benzies.