MindsEye has rolled out Update 4 across PlayStation 5, Xbox Series X/S, and PC, introducing a host of performance optimizations and gameplay refinements. Players can now skip cinematics, enjoy improved environmental rendering, and benefit from smoother mission flow and animation fixes. Combat also receives an adjustment, with aim assist now prioritizing turret enemies, making engagements more intuitive.
For PC players, Build.MindsEye sees meaningful upgrades. A new Player Content tile makes community creations instantly accessible, while a Curated Content section highlights studio-picked projects. Various quality-of-life improvements and bug fixes further enhance the user-generated content system, cementing Build.MindsEye as a more stable and creator-friendly platform.
Full Patch Notes
General Improvements (All Platforms):
- Environment: Trailer Tanks now explode when shot, improved weather changes, and traversal fixes in multiple missions.
- Visual Effects: Cutscene VFX optimizations, reduced CPU spikes, and disabled ambient rubbish for performance.
- NPCs: More natural cover behavior, performance improvements on robots.
- Art: Shader, asset, and collision performance enhancements.
- UI: Dropdown menu fixes, added option to skip cinematics.
- Audio: Vehicle audio optimizations, music adjustments, and destruction SFX for bottles.
- Missions: Conditional dialogue pacing refined, companion drone torch enabled automatically in dark areas.
- Animation: Optimized ambient/civilian animations, fixed driverless vehicle animations.
- Gameplay: Aim assist prioritizes turret enemies over drivers.
Bug Fixes (All Platforms):
- Mission flow issues resolved across multiple quests.
- Fixed pixelated reflections, industrial vent performance issues, and traversal bugs.
- Addressed cutscene lighting LOD pop and character model stretching.
- Resolved NPC freezing, ambient animation glitches, and lost camera rotation after cutscenes.
- Fixed burning vehicle transitions, glass roof collisions, and Silva’s teeth brightness bug.
- Numerous world traversal and asset collision issues corrected.
PC-Specific Fixes:
- Red Sand Male 25 now available in Build.MindsEye.
- Multiple UI corrections in Build mode, including submenu highlight errors and overlapping text.
- Localization fixes for French and Korean text.
- Corrected MindsEye menu button icon.
- Nanite performance optimizations for older GPUs.
Console-Specific Fixes (PS5/Xbox):
- Fixed graphics settings tab focus issue.
Build.MindsEye (PC Only) Improvements:
- Publishing: Added toggle for Logic Nodes in thumbnail capture.
- Logic Nodes: Improved Timer Nodes with decimal support and refresh features.
- UI Nodes: Updated defaults and quality-of-life changes.
- Assets Catalogue: Enhanced search, warnings for version limits, missing icons fixed.
- Featured Stamps: More stamps added, existing ones refined.
Build.MindsEye (PC Only) Bug Fixes:
- Removed unofficial Everywhere vehicles.
- Fixed AI Spawner scoring and spawn limits.
- Corrected control descriptions and improved camera reliability.
- Numerous fixes to Stamps, Vehicles, Logic Nodes, and Destructible Assets.
- Fixed crashes linked to ungrouping, undo operations, and deprecated assets.
- Improved localization and resolved texture issues across Build assets.
MindsEye, stylized as MINDSEYƎ, is a 2025 action-adventure game developed by Build a Rocket Boy and published by IO Interactive. Players take on the role of Jacob Diaz, a former soldier with a mysterious neural implant, as he journeys through Redrock to uncover its secrets. The game launched on June 10, 2025, for PlayStation 5, Windows, and Xbox Series X/S.
Have you noticed these changes? Share your thoughts in the comments!