NBA 2K26 is shaping up to be a significant evolution in the long-running basketball simulation series, as revealed in an extensive fan Q&A session with Gameplay Director Mike Wang. The upcoming installment is set to deliver a host of gameplay adjustments aimed at increasing competitiveness and realism, eliminating previous mechanics such as shooting RNG and introducing dynamic timing-based systems.
In the discussion, which took place via the official NBA 2K Discord server, Wang addressed a wide range of questions from the community, covering shooting, rhythm mechanics, defense, dribbling, dunking, and more. According to Wang, NBA 2K26 will mark the franchise’s first attempt at removing random number generation (RNG) from shot outcomes entirely. Instead, players will face a more precise “green or miss” system on higher difficulties, a notable departure from past entries.
“There will be no RNG in shooting,” stated Wang. “NBA 2K26 will be the first version to feature a completely pure green window.” This change, he added, will only partially apply to lower difficulty levels, where less accurate shots can still occasionally score.
Another significant revision involves the removal of the Shot and Layup Timing Risk-Reward setting. This decision ensures that all players compete under the same gameplay standards, without being able to fine-tune shot reliability through individual settings. The aim, it seems, is to create a more unified competitive environment.
Wang also expanded on rhythm shooting, a mechanic that emphasizes tempo and control. “Rhythm Shooting is basically all to mastering your shot’s unique tempo,” he explained. The feature introduces variability in animations depending on stick input speed and timing, giving players greater control over their execution, though it demands more skill.
The defense system has also been refined. Adjustments to contest logic now make non-jumping contests more viable, and improved animations reward defenders for good positioning. The full shot feedback display returns, now including more detailed coverage metrics.
On the movement side, dribbling has undergone a noticeable overhaul. Wang noted that move branching is more responsive, while directional changes feel tighter and more rating-dependent. Motion styles have also been enhanced, with effective styles now requiring specific attribute thresholds.
Dribble aficionados will be pleased to hear of the return of legacy moves like Scottie Pippen’s behind-the-back wrap, while flashy passers can expect changes, too. Flashy passes are no longer executed via a double button tap and have moved to new button combinations.
Dunking and rebounding are also being fine-tuned for NBA 2K26. Meter dunks have larger green windows on open opportunities, and standing dunks have been made more dependable for big players. While still influenced by timing, rebounding will now consider position and height more significantly in tie scenarios.
There are additional refinements to adrenaline systems, dexing penalties, baseline layups, and post-play mechanics. In particular, Wang stated that “spamming too many escape moves” will now drain adrenaline more noticeably, a clear effort to discourage excessive dribbling.
As with previous titles, NBA 2K26 is being developed by Visual Concepts and published by 2K. NBA 2K26 is set to be released on September 5.