The next entry in Sega’s Sonic the Hedgehog series may bring a return to the Sonic Adventure style of gameplay.
Sonic Frontiers director, Morio Kishimoto, took to Twitter to share his vision for the next Sonic game. He made multiple tweets, in which he expressed his desire to return to the Sonic Adventure style of gameplay.
According to Kishimoto, when he began working on Sonic Frontiers game, he thought a lot about whether or not a boost mechanic would work, and ultimately decided to use it in the game. However, he doesn’t appear to be interested in bringing the mechanic back for the next Sonic game, as he wants to do a game that doesn’t rely on it. He added that the first and second giant bosses from Sonic Frontiers are his favorites.
Kishimoto explained that he fully understands the advantages of having a boost mechanic. He assured fans that him and his team at Sega will also experiment with the coexistence of boost and spin dash. However, he added that he has a feeling that he would ultimately prefer to have the level design work without the boost mechanic, just like in the Sonic Adventure series. As per Kishimoto, the Sonic Adventure series is legendary, implying that he’s looking to work on a new entry that’s more in-line with it.
Previously, it was reported that Sega may be working on a new multiplayer Sonic game that runs on Unreal Engine 4. A job listing from Sega for the position of a game programmer has revealed that the publisher may be working on a multiplayer Sonic game, with Unreal Engine 4 as its game engine.
The listing mentions practical experience with Unreal Engine 4, action game development experience, network game development experience (P2P online battles, etc.), and basic knowledge of 3D mathematics/physics under “Welcome Skills”.