Box art for the sequel to the crossover fighting game developed by Ludosity and Fair Play Labs, Nickelodeon All-Star Brawl 2, has partially been leaked online.
A series of images showing the partial box art for Nickelodeon All-Star Brawl 2 has emerged online, seemingly confirming the game’s existence prior to an official announcement. The sequel to the original crossover fighting game was originally thought to have been canceled, but it appears that the game will be announced sometime this year.
At this point, the full roster of characters is unknown, but it is possible to spot some of the fan favorites on the box art.
For the uninitiated, the original title, Nickelodeon All-Star Brawl, is a crossover fighting game released in 2021. It marks the transition of the Nickelodeon Super Brawl series from browser and mobile games to console gaming. The game became available on October 5, 2021, for various platforms, including Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.
Players engage in platform-style combat, battling on different stages and aiming to knock their opponents beyond the arena’s boundaries. The gameplay takes place on a two-dimensional plane, enabling characters to maneuver through running, jumping, double-jumping, and mid-air dashing in any of the eight directions. Characters possess three types of attacks: light attacks, which are quick and combo-friendly but lack power; strong attacks, which deal significant damage and push opponents further but are slower; and special attacks, each with unique properties based on the character. By combining directional inputs with attack buttons, players can unleash a variety of different moves. Additionally, players have the ability to grab and throw opponents or enemy projectiles, both on the ground and in mid-air, and can guard against attacks without penalty, although it may result in being pushed back.
A notable feature in the game is the “strafe” function, which allows players to hold a button and prevent their character from turning around while moving in different directions. This feature proves useful for maintaining an offensive stance while retreating from an opponent. As characters sustain damage, they become more susceptible to knock back from opponents’ attacks, increasing the likelihood of being knocked off the stage. Each stage presents a distinct layout, with some featuring additional hazards that can harm the characters.