PS5 Pro Is Rumored To Launch In September 2024

by Muhammad Ali Bari

The PS5 mid-gen refresh, PS5 Pro, is set for launch in the month of September, 2024, based on the latest rumor.

Speaking during the latest episode of Game Mess Decides, co-host Jeff Grubb, who is known for his connections in the game industry, confirmed the validity of a prior specs leak for the PS5 Pro, and also mentioned that the mid-gen console will launch in September, 2024.

Ps5 pro launch

Grubb stated that the PS5 Pro leak is almost certainly real based on what he has heard. He mentioned that current specs are based on a range of possibilities, because Sony hasn’t actually finalized the hardware. He added that the new console is likely to arrive in September, 2024.

According to Grubb, the big feature that the PS5 Pro will offer is Sony’s own proprietary DLSS-like upsampling solution, based on machine learning, in order to improve image quality at higher frame rates and graphical settings. He mentioned that the console will also feature hardware accelarated ray tracing. He pointed out that we’ve already seen some existing PS5 games struggle with image quality and/or performance, and the new console should help in such scenarios.

Previously, a member of gaming enthusiast forum Reset Era claimed to have new information regarding the hardware specs of the rumored PS5 Pro (codenamed Trinity). According to them, the mid-gen console’s SoC (codenamed Viola) maintains the Zen2 CPU architecture found in the existing PS5 for compatibility, but the frequency will once again be dynamic with a peak of 4.4GHz. The chip will feature 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 8 MB of L3 shared (4 MB per CCX).

Furthermore, they mentioned that Viola’s die is 30WGPs when fully enabled, but it will only have 28WGPs (56 CUs) enabled for the silicon in retail PS5 Pro units. Trinity is the culmination of three key technologies: fast storage (hardware accelerated compression and decompression, which is already an existing key PS5 technology), hardware accelerated ray tracing, and image reconstruction/upsampling.

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