Resident Evil Requiem Targets 600p Internal Resolution on Switch 2 With Ray Tracing and DLSS Upscaling

by Salal Awan

Digital Foundry has shared a detailed analysis of the Nintendo Switch 2 version of Resident Evil Requiem, shedding light on how Capcom’s upcoming survival horror game performs on the new hardware. According to their discussion, the game runs at an internal resolution of around 600p before being upscaled with DLSS, allowing it to maintain a visually consistent look despite some technical compromises.

The report highlights that Requiem was developed with ray tracing at its core, making the Switch 2’s support for the feature an encouraging sign for the system’s graphical capabilities. When compared with the PC release, some visual downgrades are apparent, including reduced texture quality, more image noise, and less detailed hair rendering. Hair, in particular, has shifted to an older “hair card” method instead of the strand-based rendering seen on PlayStation 5 Pro and PC, giving it a somewhat angular and less natural appearance.

Lighting and reflections also differ between platforms. On Switch 2, reflections rely on screen-space methods that vanish when blocked by foreground objects, whereas the PC version’s path-traced reflections remain consistent. Similarly, certain lighting differences suggest that the Switch 2 uses RTGI rather than full path tracing. Despite these concessions, cinematic scenes with hand-placed lighting remain largely faithful to the original design, ensuring the core artistic vision is intact.

Performance-wise, the unstable frame rate noted in the analysis is not unusual for the series, as earlier Resident Evil titles often ran with uncapped frame rates on last-generation systems. Even with the lower resolution, Digital Foundry believes the DLSS upscaling ensures the game looks stable enough, especially given its slower-paced survival horror gameplay rather than fast-action mechanics.

The findings also raise questions about possible ports to older platforms. Since Resident Evil Requiem relies heavily on ray-traced lighting, creating a fallback solution for the PlayStation 4 would demand extensive additional development work. With the Switch 2 already demonstrating native RTGI support, it seems increasingly unlikely that Capcom will consider a PS4 version.

Capcom originally unveiled Resident Evil Requiem during the 2025 Summer Game Fest. The title introduces a new protagonist, FBI agent Grace Ashcroft, who is sent to investigate a string of mysterious deaths at a hotel. Serving as the ninth mainline entry in the franchise, it is scheduled to release on February 27, 2026, for Nintendo Switch 2, PlayStation 5, Xbox Series X/S, and Windows PC.

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