SEGA SAMMY has reported a stronger-than-expected start to the fiscal year, with first-quarter revenue rising 17.3% year over year to ¥95.0 billion as the company returned to profitability. Despite the improved performance, the results were not driven by major new game launches, with management instead pointing to catalogue sales, licensing revenue and transmedia businesses ahead of a release-heavy second half of the year.
Among SEGA’s flagship franchises, Sonic remained the company’s strongest entertainment brand. Rather than highlighting game sales, SEGA credited ongoing distribution revenue from the first two Sonic films as an important contributor during the quarter. The company continues to position Sonic as a multimedia franchise supported by games, films, licensing and merchandising, allowing the series to generate revenue even without a major new game release.
Persona was the biggest focus among the company’s upcoming titles. SEGA confirmed that Persona 4 Revival remains on track to launch on February 18, 2027, and said early demand has been encouraging. Management highlighted strong wishlist registrations and high video view counts, adding that marketing efforts will continue in the coming months to maximise launch sales.
The Entertainment Contents segment remained SEGA’s largest business, with sales increasing 1.1% year over year to ¥68.6 billion. Ordinary income rose 16.7% to ¥5.9 billion, reflecting improved profitability despite relatively modest revenue growth. SEGA attributed the performance to stable catalogue game sales, licensing revenue, Sonic film distribution income and stronger-than-expected amusement machine sales.
Management reiterated that the current fiscal year is expected to be heavily weighted toward the second half, when its largest game releases begin arriving. Until then, SEGA’s gaming business is being supported by catalogue sales, licensing and the continued strength of the Sonic brand, while anticipation builds for Persona 4 Revival and Stranger Than Heaven.

