The accessibility options featured in Konami and Bloober Team’s upcoming survival horror remake of Silent Hill 2 have been revealed.
Twitter/X user SilentHillSin has shared the accessibility options that will be available to players in the upcoming Silent Hill 2 remake. They appear to have received this information directly via email from Konami support. They mentioned that they had asked a while ago, but, at the time, the publisher didn’t have any information to share.
The accessibility features for the Silent Hill 2 remake shared by the Twitter/X user include various options to alter the visibility of the subtitle and tutorials text, as well as to tweak the graphics, gameplay, controls, and audio. Some noteworthy options include low, medium, and high settings for aim assist magnetism, settings to disable both global and in-game motion blur, and settings to alter reticle visibility.
Previously, it was revealed that the Silent Hill 2 creators wanted the remake to feature drastic changes over the original, while it was Bloober Team that insisted on delivering a faithful experience. During an interview with Famitsu, Silent Hill series producer Hajime Okamoto was asked about the importance of maintaining a balance between retaining the good aspects of the original work while bringing certain changes for the Silent Hill 2 remake. In response, he mentioned that the Japanese staff, including Nobutatsu Ito, the designer who worked on the original title, and Akira Yamaoka, who composed the original’s music, said that they wanted to change certain things. On the other hand, members of the development team at Bloober Team weren’t fond of the idea.
According to Okamoto, while the original creators and the team at Bloober Team had conflicting opinions at times, they found common ground in the end. He said that the recent State of Play trailer shows how the Silent Hill 2 remake has been reborn in a modern way while retaining the good aspects of the original version.