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Sony Makes Changes To PSN Backend To Pave Way For Future PC/PS5 Cross-Platform Releases

It appears that Sony Interactive Entertainment is making changes to the PSN backend in order to pave the way for future cross-platform releases across PC and PS5.

Twitter/X user PlaystationSize, who is known for sharing download size and update details for upcoming titles via the PlayStation database, has found evidence in the PSN backend suggesting that Sony is making some database changes to pave the way for future cross-platform releases on PC and PS5.

Psn cross-platform releases

 

 

As seen in the screenshot above, the major change made to the PlayStation Network backend is the inclusion of PC as a part of the PlayStation ecosystem alongside PS5 and PS4. The Twitter/X user learned that two new game IDs for Ghost of Tsushima were added to the PlayStation Database i.e. PPSA20180_00 and PPSA22239_00. These are likely used for the PC versions of Ghost of Tsushima Director’s Cut and Ghost of Tsushima: Legends.

It’s clear that Sony is looking for tighter integration between the features and services available in its games across both PlayStation consoles and PC. Ghost of Tsushima Director’s Cut will be the first PlayStation title on PC to use the new PlayStation overlay, which will include a user’s PSN Friends list, Trophies, Settings, and Profile. The feature will be accessible from the in-game menu or, for keyboard players, by pressing the “SHIFT +F1” shortcut.

Players will be able to earn PlayStation Trophies just like on PlayStation consoles. Ghost of Tsushima Director’s Cut on PC will share the same Trophy set as the game on PS5 consoles. Furthermore, with the addition of cross-play support, Ghost of Tsushima: Legends players on Windows PCs can team up with players on both PS4 and PS5 consoles and also use the in-game voice chat for communication. Players will be required to sign into their PlayStation Network account to access Legends mode.

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Muhammad Ali Bari

Muhammad Ali Bari has a knack for covering reviews. He manages our content pipeline, creates timelines for scheduled editorial tasks, and helps us cover exciting content. In his spare time, he enjoys playing multiplayer games.

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